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Eirika, hero of Fire Emblem: The Sacred Stones, returns in Fire Emblem Engage as the Emblem of the Azure Twins, who will assist your army in its quest. 

Eirika comes bundled with her brother Ephraim, who come with slightly different toolsets that you can swap between with Synchro Skill Night and Day. If you initiate combat, Eirika’s Lunar Brace will deal extra damage based on foe Def, while Ephraim’s Solar Brace will heal a bit of HP. Eirika’s Gentility reduces incoming damage, Ephraim’s Bravery increases outgoing damage. Engaging will lead you to combine both twins’ effects at once with Eclipse Brace and Blue Skies respectfully). Engage Attack Twin Strike is a dual strike with Ephraim that also contains Effective damage against corrupted foes. Eirika is a versatile Emblem with a slight offensive bent, where her and her brother’s effects play out less in splashy dramatic moments and more in marginal benefits that add up over time. She gets a lot of Effective weaponry though, making her a great choice for specialists or characters who need to hold down part of the map by themselves. 

Her first Engage Weapon is the trusty Rapier shared with Marth and Lucina (effective against armor and cavalry). Her magic-based Wind Sword is more unique, not just offering a nice 1-2 range option but effectiveness against Fliers. And her ultimate Sieglinde will make short work of any Corrupted, making it a great choice for skirmishes. 

 

How to obtain Eirika

 

Eirika will automatically join you at the beginning of Chapter 16: Seashore Travel. Simply start the map and she’ll be equipped to Rosado (who joins your army at the same time) automatically for the duration of the chapter. Afterwards you can equip her to any member of your army. 

 

 

Eirika’s Skills

 

Here are detailed explanations of each of Eirika’s skills. Remember that to have your characters inherit them, they must be at Bond Level 5 minimum with the Emblem and spend SP. Also note that you can only inherit Eirika’s Sync Skills and not Ephraim’s:

 

Engage Skill: Sacred Twins – While engaged with Eirika, changes Lunar Brace/Solar Brace to Eclipse Brace and Gentility/Bravery to Blue Skies for all allies

Engage Attack: Twin Strike – Use to make a sword attack followed by a lance attack from Ephraim on adjacent foe. Effective: Corrupted ([Cavalry] Ephraim deals +50% damage / [Dragon] +20% damage)

 

Engage Weapon 1: Rapier – Effective against Armor and Cavalry

Engage Weapon 2: Wind Sword (Bond Lvl 10)Magic, 1-2 range, Effective against Fliers

Engage Weapon 3: Sieglinde (Bond Lvl 15) Effective against Corrupted

 

Bond Lvl 1: Lunar Brace (Eirika Synchro Skill) – If unit initiates combat with a physical attack, deals extra damage=20% of foe’s Def (SP Cost: 3000)

Bond Lvl 1: Solar Brace (Ephraim Synchro Skill) – If unit initiates combat, unit recovers HP=30% of damage dealt (Cannot Inherit)

Bond Lvl 1: Eclipse Brace (Engaged Synchro Skill) – If unit initiates combat, unit deals extra damage=20% of foe’s Def with physical attacks and recovers HP=30% of damage dealt (Cannot Inherit)

Bond Lvl 1: Night and Day (Synchro Skill) – Use to switch Emblems and swap between Lunar Brace/Gentility and Solar Brace/Bravery for all allies (Cannot Inherit)

Bond Lvl 1: Dodge +10 – Grants Ddg+10 (SP Cost: 500)

Bond Lvl 2: Lance Agility 1 – Grants Avo+10 at a cost of Crit-10 when using a lance (SP Cost: 500)

Bond Lvl 3: Gentility (Eirika Synchro Skill) – Unit takes 3 less damage (SP Cost: 2000)

Bond Lvl 3: Bravery (Ephraim Synchro Skill) – Unit deals +3 damage (Cannot Inherit)

Bond Lvl 3: Blue Skies (Engage Synchro Skill) – Unit takes 3 less damage and deals +3 damage (Cannot Inherit)

Bond Lvl 4: Dodge +15 – Grants Ddg+15 (SP Cost: 1000)

Bond Lvl 5: Skill Inheritance – Unit can inherit this Emblem’s skills

Bond Lvl 6: Lance Prof. – Proficiency with lances. Required for promotion to certain classes

Bond lvl 7: Lance Agility 2 – Grants Avo+15 at a cost of Crit-10 when using a lance (SP Cost: 1000)

Bond Lvl 8: Dodge +20 – Grants Ddg+20 (SP Cost: 1500)

Bond Lvl 9: Sword Prof. – Proficiency with swords. Required for promotion to certain classes

Bond Lvl 11: Strong Bond – Unit stays Engaged 1 additional turn

Bond Lvl 12: Lance Agility 3 – Grants Avo+20 at a cost of Crit-10 when using a lance (SP Cost: 2000)

Bond Lvl 13: Lunar Brace+ (Eirika Synchro Skill) – If unit initiates combat with a physical attack, deals extra damage=30% of foe’s Def (SP Cost: 5000)

Bond Lvl 13: Solar Brace+ (Ephraim Synchro Skill) – If unit initiates combat, unit recovers HP=50% of damage dealt (Cannot Inherit)

Bond Lvl 13: Eclipse Brace+ (Engage Synchro Skill) – If unit initiates combat, unit deals extra damage=30% of foe’s Def with physical attacks and recovers HP=50% of damage deal (Cannot Inherit)

Bond Lvl 14: Dodge +25 – Grants Ddg+25 (SP Cost: 2000)

Bond Lvl 16: Lance Agility 4 – Grants Avo+25 at a cost of Crit-10 when using a lance (SP Cost: 3000)

Bond Lvl 17: Lance Agility 5 – Grants Avo+30 at a cost of Crit-10 when using a lance (SP Cost: 4000)

Bond Lvl 18: Gentility+ (Eirika Synchro Skill ) – Unit takes 5 less damage (SP Cost: 3000)

Bond Lvl 18: Bravery+ (Ephraim Synchro Skill) – Unit deals +5 damage (Cannot Inherit)

Bond Lvl 18: Blue Skies+ (Engage Synchro Skill) – Unit takes 5 less damage and deals +5 damage (Cannot Inherit)

Bond Lvl 19: Dodge +30 – Grants Ddg+30 (SP Cost: 2500)

Bond Lvl 20: Deep Synergy – Unit’s Engage meter is shortened one step

 

Who Is Eirika?

 

Eirika (VA: Kaori Mizuhashi [JP] / Kira Buckland [EN]) is the princess of Renais, sister to twin Ephraim. When Renais’ longstanding ally Grado suddenly invaded without warning, Eirika fled with her knight Seth, seeking first refuge and then answers as to the sudden turn. What’s more, monsters and revenants are sprouting up all across the continent of Magvel, harbingers of evil to come – especially once it’s revealed that Grado is after the Sacred Stones that protect the Demon King. Seeking peace, Eirika reconvenes with her mighty brother and pushes on to save the entire continent, even as she finds out that the one leading Grado is a dear friend. Eirika is kind and gentle, some would say naive and too trusting, But her compassion is what keeps her steadfast in the face of the horrors she faces.

 

 

More Fire Emblem Engage guides

 

Looking for more help with Fire Emblem Engage? Check out our other guides!

 

 

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Written by Amelia Fruzzetti

A writer and Nintendo fan based in Seattle, Washington. When not working for NinWire, she can be found eating pasta, writing stories, and wondering about when Mother 3 is finally going to get an official localization.