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Corrin, hero of Fire Emblem Fates, returns in Fire Emblem Engage as the Emblem of the Crux of Fate, who will assist your army in its quest. 

Corrin’s abilities are structured primarily around terrain manipulation and restricting enemy positioning. Synchro Skill Dragon Vein allows your paired unit to manipulate terrain in one of a variety of ways – ice pillars to block the path, heal tiles to restore HP, and many more (and also a great way to get rid of enemy miasma). Engage Skill Dreadful Aura will implement a freeze effect upon enemies in the vicinity, preventing their movement. And Engage Attack Torrential Roar assaults a line of three spaces in front of you, turning their spaces into water tiles that decrease their avoid. Corrin is one of the trickier Emblems to use effectively, relying on planning and coordination rather than raw power, but she makes a great assist for other party members, debuffing and restricting enemies and even providing a nice way to build supports (which are slow growing in this game). 

Corrin’s first Engage Weapon is the Dual Katana, which is works similarly to Roy’s Lancereaver in that it reverses the weapon triangle (effective against lances but not against axes). The Wakizashi is the uber rare ranged sword option, though it lacks the ability to strike close. And her ultimate Yato is… Pretty strong. Again, Corrin isn’t built around direct offense so much as debilitation, so her weapon loadout doesn’t look quite as impressive as some other Emblems’.


How to obtain Corrin


Corrin will join a little ways into Chapter 15: Dancer in the Ruins. You have to go talk to Seadall in the room up top in order to recruit both him and her – he’s surrounded by enemies, but is generally good at holding his own for a couple turns as you make for him. Talking to him will bring both him and Corrin to your side, with Corrin equipped to him for the map. Dragon Vein is essential to help get rid of the miasma clogging the hallways here. After clearing the chapter, you can equip Corrin to whomever you’d like going forward. 



Corrin’s Skills


Here are detailed explanations of each of Corrin’s skills. Remember that to have your characters inherit them, they must be at Bond Level 5 minimum with the Emblem and spend SP:


Engage Skill: Dreadful Aura – If unit initiates combat, target foe and all foes within 1 space of it cannot move for 1 turn after combat ([Dragon] Also Avo-20 on target)

Engage Attack: Torrential Roar – Use to attack 3 spaces in a line, turning those spaces into water terrain that decrease Avo ([Dragon] Range+1)


Engage Weapon 1: Dual Katana – Grants advantage vs. lances but disadvantage vs. axes

Engage Weapon 2: Wakizashi (Bond Lvl 10) 2 range Sword

Engage Weapon 3: Yato (Bond Lvl 15) High Mt


Bond Lvl 1: Dragon Vein (Synchro Skill) – Use to add a special effect to certain spaces ([Dragon] Choose any Vein effect / [Backup] Create stone pillars that increase Def/Res / [Mystical] Creates flames that inflict damage / [Armored] Creates vines that grant immunity to break / [Flying] Creates healing glow that restores HP / [Covert] Creates fog that increases Avo / [Cavalry] Creates water that decreases Avo / [Qi Adept] Creates ice pillars that hinder movement) (Cannot Inherit)

Bond Lvl 1: HP +5 – Grants max HP+5 (SP Cost: 300)

Bond Lvl 2: HP +7 – Grants max HP+7 (SP Cost: 500)

Bond Lvl 3: Quality Time (Synchro Skill) – After unit acts or waits, restores 5 HP to adjacent allies and slightly increases support with them (SP Cost: 250)

Bond Lvl 4: Sword Focus 1 – Grants Hit+10 at a cost of Ddg-10 when using a sword (SP Cost: 100)

Bond Lvl 5: Skill Inheritance – Unit can inherit this Emblem’s skills 

Bond Lvl 6: Sword Prof. – Proficiency with swords. Required for promotion to certain classes 

Bond lvl 7: Sword Focus 2 – Grants Hit+15 at a cost of Ddg-10 when using a sword (SP Cost: 300)

Bond Lvl 8: Draconic Hex (Synchro Skill) – If unit initiates combat, inflicts -4 to all of foe’s basic stats after combat (Penalties shrink by 1 each turn) (SP Cost: 2000)

Bond Lvl 9: HP +10 – Grants max HP+10 (SP Cost: 1000)

Bond Lvl 11: Strong Bond – Unit stays Engaged 1 additional turn

Bond Lvl 12: Sword Focus 3 – Grants Hit+20 at a cost of Ddg-10 when using a sword (SP Cost: 500)

Bond Lvl 13: Pair Up (Synchro Skill) – Prevents damage from foes’ chain attacks against unit (SP Cost: 2000)

Bond Lvl 14: Sword Focus 4 – Grants Hit+25 at a cost of Ddg-10 when using a sword (SP Cost: 700)

Bond Lvl 16: HP +12 – Grants max HP+12 (SP Cost: 2000)

Bond Lvl 17: Sword Focus 5 – Grants Hit+30 at a cost of Ddg-10 when using a sword (SP Cost: 1000)

Bond Lvl 18: Quality Time+ (Synchro Skill) – After unit acts or waits, restores 10 HP to adjacent allies and slightly increases support with them (SP Cost: 500)

Bond Lvl 19: HP +15 – Grants max HP+15 (SP Cost: 3000)

Bond Lvl 20: Deep Synergy – Unit’s Engage meter is shortened one step


Who Is Corrin?


Corrin (VA: Satomi Satou [JP] / Marcella Lentz-Pope [EN]) was a child of Queen Makoto of Hoshido, kidnapped by King Garon of Nohr in their youth. They were raised as a prince(ss) of Nohr alongside Garon’s children, regarded fondly as a sibling, unaware of their Hoshidan origins. A series of events results in them discovering the truth and reuniting with their blood Hoshido siblings as Nohr is set to invade the country. Torn between their birth family and those who raised them, Corrin must choose – fight a righteous war of self-defense? Seek to curtail the invasion from the inside? Or carve a third path apart from both forces? 



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Written by Amelia Fruzzetti

A writer and Nintendo fan based in Seattle, Washington. When not working for NinWire, she can be found eating pasta, writing stories, and wondering about when Mother 3 is finally going to get an official localization.