Retro Archives | Page 76 of 86 | Nintendo Wire

Kirby’s Dream Land 3: Hand drawn heart

Author: Ricky Berg
Categories: News, Retro, Wii U

The Super Nintendo was approaching the end of its console life and the N64 was already finding its way into players hands; HAL Laboratory decided to give Kirby another starring role on the SNES. As the last Nintendo published game on the Super Nintendo, Kirby’s Dream Land 3 was a…

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eShop Update: Week of 6/2/16 (North America)

Author:
Categories: 3DS, News, Retro, Wii U

This week in the Nintendo eShop: Donkey Kong Country 3 barrels its way onto the 3DS, The Book of Unwritten Tales 2 finally makes its Nintendo console debut, and Metroid Prime Hunters blasts space pirate scum on the Wii U Virtual Console. Charge those mega busters and sharpen your gunlances…

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Kirby Super Star: A deluxe collection

Author: Ricky Berg
Categories: News, Retro, Wii U

Here we are at last, to what I consider the pinnacle of the Kirby series, and my personal favorite. Kirby Super Star saw the return of Masahiro Sakurai as director, and in the time between Kirby’s Adventure and this he managed to find a way to make a larger, more…

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Kirby’s Dream Land 2: Making friends

Author: Ricky Berg
Categories: 3DS, News, Retro

Knowing me for any period of time will inevitably lead to the realization that I absolutely adore the Kirby series. Plenty of that will come to light in any of my other entries in this celebratory miniseries, but every love has a beginning. For me, that beginning was Kirby’s Dream…

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Collectors Corner: Game Boy Color

Author: Jaxson Tapp
Categories: News, Retro

Welcome to Collectors Corner! Each week I’ll be bringing you a special article on the special editions of consoles and other Nintendo merchandise that I love. Ever since I was a kid Nintendo’s special editions have stood out to me, and I’m excited to share that passion with you all….

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Kirby's Dream Land: A star is born

Author:
Categories: News, Retro

Back in the early ‘90s, Masahiro Sakurai, who at the time was working at HAL Laboratory, was tasked with creating a new Game Boy game in which players of all ages and skill levels could enjoy and complete. During production and testing, a portly, bulbous blob named Popopo was hastily…

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