Retro Archives | Page 90 of 93 | Nintendo Wire

What to expect from Zelda's 30th Anniversary

Categories: News, Retro

2016 marks 30 years since the original Legend of Zelda was released in Japan. While the game did take some time to get localized for North America and Europe, Nintendo likes to celebrate anniversaries based on their original release date, which means that here at Nintendo Inquirer we’ll be celebrating…

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Sega Sunday: Streets of Rage

Author: Tom Brown
Categories: News, Retro

This Sega classic begins with a tough-looking young cop striding into the crime-ridden core of an unnamed city. The fantastic ’80s music blares in, neon signs flicker on and off in the background, and a couple of thugs slowly approach. With a few swift punches to the face and a…

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Rare's "what-if" game; Dream

Categories: News, Retro

The topic of Rare as a company is a sensitive one among Nintendo fans. Creating some truly iconic Nintendo-system classics such as Donkey Kong Country and Banjo-Kazooie, the developer’s severed connection to Nintendo in the present day is the source of much grievance for players who grew up on these…

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Sega Sunday: Space Harrier

Author: Tom Brown
Categories: News, Retro

Sega and Nintendo have had a long history, and while they may be on better terms now, retro gamers will no doubt remember the bitter rivalry that dominated the late ‘80s and early ‘90s. In this new article series, “Sega Sunday,” we’ll look back on this era and learn more…

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12 Days of Nintendo Holiday Gift Series: Day 6

Author: Ricky Berg
Categories: News, Retro

It’s become something of a holiday tradition for me to place an order with the fine folks at Fangamer every holiday season. While there’s never a wrong time to treat yourself to products designed for and by fans, it just feels right during this time of year. I’ve been shopping…

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12 Days of Nintendo Holiday Gift Series: Day 3

Categories: News, Retro

One of the very best things about playing a video game is discovering the story behind it. The feeling you get as you uncover more secrets, start picking up on contextual clues, and eventually putting together all the pieces of a game’s background, is incomparable. Even better, when a game…

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