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Back in 1981, when Mario made his first ever appearance in the arcade title Donkey Kong, he was introduced to the world as Jumpman. There’s a very good reason for this, too: our agile plumber is incredibly skilled in the art of jumping, and even has a range of different types of jumps at his disposal. If you want to conquer all of the challenges awaiting you in Peach’s Castle, you’ll want to learn them all!

Here’s how to do the Long Jump move in Super Mario 3D All-Stars’ rendition of Super Mario 64.


How to perform the Long Jump


A scan from the original manual for Super Mario 64.


While running, press the “ZL” button button to send Mario into a sliding crouch, then press the “A” button. If you did it successfully, Mario should launch himself forward and yell “Yahoo!”

If you can time it right, you can pull off a consecutive chain of Long Jumps by continuously holding “ZL” and pressing “A” as soon as Mario touches the floor. Just be careful not to get carried away and launch yourself over the edge of a course!


What is the Long Jump for?


The Long Jump allows Mario to cover a lot of ground in a single jump, letting him to quickly move across a long horizontal distance. It is very useful if you want to bound across large gaps; for example, at the beginning of Hazy Maze Cave, you will be presented with two paths. If you want to take the left route, you will need to use a Long Jump in order to traverse across the chasm.

The Long Jump is also a quick way of getting around; there’s a reason you’ll see speedrunners spamming the maneuver (aside from using it to glitch through walls and staircases throughout the castle). If you’re in a hurry to get to the next Power Star, the Long Jump is definitely worth mastering!


Long Jump appearances in other Mario games


If you’ve played other Mario titles, then you may have seen the Mario pull off the Long Jump before. After its debut in Super Mario 64, it returned in many more of Mario’s 3D adventures, such as Super Mario Galaxy — and since Galaxy is also included in 3D All-Stars, practicing the move in 64 will really pay off! It even featured in some of Mario’s side-scrolling titles, such as  Super Mario Run and Super Mario Maker 2. It was not included in Super Mario Sunshine, as F.L.U.D.D.’s Hover Nozzle was Mario’s primary tool for getting across large gaps.


More Super Mario 3D All-Stars guides


Looking for more help with any of the games in Super Mario 3D All-Stars? Check out our other guides!


Super Mario 64 Guides



Super Mario Sunshine Guides



Super Mario Galaxy Guides


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Written by Reece Heather

A lifelong Nintendo fan and a longtime editor at Zelda Universe, Reece will forever be grateful that he somehow dodged the Naughty List of Christmas 1998, when Santa delivered the life-changing gift of a Nintendo 64 with Super Mario 64, Banjo-Kazooie, and Mario Kart 64. When he's not playing games, Reece is usually reading Punisher comics, delving helplessly into the weirdest depths of anime and manga, or spending time with his cocker spaniel Gracie -- the goodest girl ever!