Review – Kingdoms of Amalur: Re-Reckoning

Categories: Reviews, Switch

The original release of Kingdoms of Amalur: Reckoning was all the way back in 2012. The fantasy action-RPG featured a vast open world, a stellar soundtrack by Grant Kirkhope, and told the tale of a world whose inhabitants were cursed by fate itself to fail and die, with no hope…

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Review – Littlewood

Author: Tom Brown
Categories: Reviews, Switch

It’s saying something when one of my only noteworthy issues with Littlewood is its bafflingly bad Switch home menu icon (which is set to be fixed anyway). The rest of it is just that charming. First, a summary. Littlewood is a life-simulator that covers pretty much everything you’d expect from…

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Review – Persona 5 Strikers

Author: Ricky Berg
Categories: Reviews, Switch

Mid-2017, I had just returned from living abroad. While happy to be reunited with friends and family, I missed the country and city that had become my second home. Thankfully I had a little slice of Japan to dive back into by the name of Persona 5, a game that…

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Review – Cyber Shadow

Author: Ricky Berg
Categories: Reviews, Switch

Retro revivals can be tough. There’s always the sense of needing to live up to and pay tribute to the source of inspiration, but too much fidelity can make it seem like you have nothing to offer. A couple years back I played through The Messenger, which sought to revisit…

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Review – Override 2: Super Mech League

Author: Bryan Finch
Categories: Reviews, Switch

When I was growing up, one of the favorite games among my group of friends was Godzilla: Destroy All Monsters Melee on the GameCube. We loved the weighty, slow combat that came with playing as giant monsters, and the flashy, over-the-top moves. Flash forward a decade and the giant monster…

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Review – Grindstone on Nintendo Switch

Author: Ricky Berg
Categories: Reviews, Switch

If you haven’t been paying attention, it’s easy to be wary of mobile games that make their way to consoles. More often than not they were designed for a different type of experience, like being held in a single hand versus played with a controller. That’s not even getting into…

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