Smash Seminar Tournament Preview: The Big House 6

Categories: Wii U, Features

Welcome to another Smash Seminar Tournament Preview! Here we’ll be taking a look at the road leading to upcoming major tournaments, examining players’ journeys along the way, and making predictions about who will be crowned champion. It’s early October once again, which means it’s quite a season for sports and…

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Smash Seminar: Lingo and techniques, Part 2

Categories: Wii U, Retro

Welcome back to Smash Seminar! In this series I’ll be introducing readers to the world of competitive Smash through articles on history, characters, players, and more, in the hopes of getting more people involved in the competitive scene. Whether you wish to be a casual observer or a future champ,…

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Smash Seminar: Lingo and Techniques, Part 1

Categories: Wii U, Retro

Welcome back to Smash Seminar! In this series I’ll be introducing readers to the world of competitive Smash through articles on history, characters, players and more, in the hopes of getting more people involved in the competitive scene. Whether you wish to be a casual observer or a future champ,…

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Smash Seminar: The Smash 4 Metagame | Characters

Categories: News, Wii U

Welcome back to the Smash Seminar! In this series I’ll be introducing readers to the world of competitive Smash through articles on history, characters, players, and more, in the hopes of getting more people involved in the competitive scene. Whether you wish to be a casual observer or a future…

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Smash Seminar: The Melee Metagame

Categories: 3DS, News, Retro, Wii U

Welcome back to the Smash Seminar! In this series I’ll be introducing readers to the world of competitive Smash through articles on history, characters, players and more, in the hopes of getting more people involved in the competitive scene. Whether you wish to be a casual observer or a future…

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Smash Seminar: Introduction

Categories: News, 3DS, Wii U

Two players sit hunched in their chairs, eyes fixated upon the CRT television in front of them. Their hands move at rapid speed, inputting hundreds of actions per minute as their characters dance around on the screen. They’ve been playing the game for years now – these actions are second…

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