The Longing, an adventure game that lasts for a real-time 400 days, is available now on Nintendo Switch

Categories: News, Switch

Studio Seufz’s award-winning, indie point-and-click adventure The Longing, which launched on PC platforms in 2020, is now bringing its cavernous depths to Nintendo Switch, as revealed in today’s Indie World Showcase presentation. Players take control of a creature known as a Shade, the last remaining servant of a king who…

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Futuristic 3D runner Aerial_Knight’s Never Yield sprints onto Switch on May 19th, demo out today

Categories: News, Switch

Let’s face it, the runner genre could use some fresh ideas, and that’s exactly what Headup Games and developer Aerial_Knight plan to bring to the scene when Aerial_Knight’s Never Yield lands on the Nintendo Switch next month. Announced during today’s Nindie Showcase, this stylized 3D side-scrolling runner set in a…

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Teenage Mutant Ninja Turtles: Shredder’s Revenge gets a radical new trailer

Categories: Switch, News

Last month, we reported that a brand-new arcade-styled Teenage Mutant Ninja Turtles title called Shredder’s Revenge was in development from Tribute Games and would be published by DotEmu in collaboration with Nickelodeon later this year. After a tubular animated feature showcasing the game’s story, characters, and soundtrack debuted revealing the title’s…

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OlliOlli World is a 2.5D sequel in the skill-based skating series, coming to Nintendo Switch in Winter 2021

Categories: News, Switch

Perhaps one of the biggest surprises from Nintendo’s Indie World Showcase presentation earlier today was the reveal of OlliOlli World, a new installment in the addictive OlliOlli franchise that’s introducing 3D elements into the traditionally 2D skateboarding series. OlliOlli World appears to have a bigger story focus than its predecessors,…

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Konami announces GetsuFumaDen: Undying Moon

Author: Tom Brown
Categories: News, Switch

While Konami isn’t quite the video game juggernaut it used to be, it still finds time to bring out games from time to time, and they’re usually on the smaller scale. Case in point, today’s Indie World presentation featured a look at an all new game from the studio, developed…

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