Content Continues Below
 

The recently released Pragmata has been a pretty big success for Capcom. While not capturing the same numbers as Resident Evil Requiem, the company has a veritable hit on its hands that could become a series in its own right. This is what Capcom USA COO Rob Dyer said at Iicon (a new gaming event similar to E3) this weekend.

In a panel discussing Capcom’s approach to game development, Dyer discussed how Western tastes were taken into account when developing Pragmata. As he states, the Japanese development team listened to its American division and ran specific focus tests, demos, and surveys to garner feedback from a different audience. Dyer noted that after six years of development, “it was worth the effort.”

 

 

Dyer believes that Capcom’s commitment to a Nintendo Switch 2 version day-one and the fact that it offered an early demo as some of the reasons for why Pragmata was so successful. “As a result, these initiatives generated significant momentum, enabling Pragmata to achieve worldwide sales of over one million units in just two days despite being a completely new IP, marking a strong start for the title.”

He then hinted at a possible bright future for the Pragmata IP. “We’re to a point now where we’ve got another IP that Capcom—and god bless them, has an arsenal—that we can continue to go down,” he said. While that reads more like Dyer assuming Capcom will develop further sequels, I could see that as a possibility. Capcom has branched out from its typical stable of IPs (Resident Evil, Street Fighter, Monster Hunter) in recent years, but they mostly haven’t stuck. Pragmata was a success right out of the gate and will only continue to be profitable, so why stop with just one?

 

Check out more Pragmata content

 

Pragmata surpasses 1 million sales in less than a week

 

Review – Pragmata for Switch 2

 

Tomodachi Life: Living the Dream remains a strong seller in Japan, beating out Pokopia and Pragmata

 

Leave a Comment

Written by Peter Glagowski

Peter has been a freelance gaming and film critic for over seven years. His passion for Nintendo is only matched by the size of his collection.


Manage Cookie Settings Manage Consent