Update: Eurogamer reached out to Crystal Dynamics about its usage of Generative AI for Tomb Raider, and was given the following response:
“At Crystal Dynamics, we leverage AI tools to help our teams iterate on ideas faster and more efficiently, while ensuring that all finished content in the final product is human-crafted. Our goal is to empower the creativity and flexibility of our developers to deliver the highest-quality experiences for players everywhere.”
The original story remains below.
It should be really exciting that Tomb Raider is returning to the medium that made it famous, but it seems we have a monkey’s paw situation here. After its latest trailer debuted at Sony’s “State of Play” stream last night, digital store pages went live for Tomb Raider: Legacy of Atlantis and included what nobody likes to see: an AI Generated Content disclosure.
On Steam, specifically, you will find the following if you scroll down:
The developers describe how their game uses AI Generated Content like this:
AI-assisted tools were used during development to support some early exploration and temporary development content. Any AI-assisted assets were either replaced or refined by humans in order to maintain the creative and artistic vision of the development team.
At the moment, Crystal Dynamics nor Flying Wild Hog have made an official comment on the matter. As policy, Steam requires developers that utilize Generative AI in its games to disclose it on the store page, so this likely isn’t a mistake. It’s also not totally unexpected considering the recent Tomb Raider remasters made liberal use of AI to upscale textures.
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