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The remaster of Metroid Prime surprise-dropped last week during a Nintendo Direct, and it’s a gorgeous rendition of a stone cold classic. No doubt countless hours went into refining and remastering the graphics, and the teams behind it should be very proud of their accomplishment – but in the process, they seem to have downplayed the accomplishments of those who made the original game. The credits in Remastered don’t detail the developers behind the GameCube original or Wii port, instead offering a brief blanket of thanks in only a short card. And original Retro Studios devs have taken notice, expressing their ire:



This sort of practice isn’t unheard of, and it’s understandable that devs/publishers don’t want credits to be absurdly long but… properly crediting the people who actually made the game is more important than time efficiency (and the vast majority of people will skip or not pay attention to credits anyway). It’s a really disappointing move for a remaster that should be celebrating the designers, planners, coders, and more who made the original game a masterpiece worth remastering in the first place. We hope that Nintendo doesn’t continue the practice with any future ports or remasters.

Metroid Prime Remastered is out now digitally, and will release physically on February 22nd. You can pre-order your copy at Amazon or Best Buy!


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Written by Amelia Fruzzetti

A writer and Nintendo fan based in Seattle, Washington. When not working for NinWire, she can be found eating pasta, writing stories, and wondering about when Mother 3 is finally going to get an official localization.