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Takashi Tokita, director of the original Live A Live, has returned to the pages of Famitsu to speak more about the game’s upcoming remake. In a snippet of the interview translated by Nintendo Everything, Tokita specifically spoke about the game’s development cycle and its relative brevity despite some obstacles.

Development began at the start of 2019 and took about three years. While that seems lengthy, it was actually short due to having very little pre-production time — knowing from the start that they were making a game in a particular art style expedited things. While they did have the original game as a base, all the different portions in the game actually had different systems, and the COVID pandemic also drew things out, so it took a bit to finish. Certain portions like Prehistory required a lot more animations, but the staff was extremely impassioned about the project and worked hard on it until the end, putting more effort in than Tokita even expected. 

It sounds like the remake is a labor of love, so we can only hope the end product reflects that. Live A Live releases on July 22nd, 2022.



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Written by Amelia Fruzzetti

A writer and Nintendo fan based in Seattle, Washington. When not working for NinWire, she can be found eating pasta, writing stories, and wondering about when Mother 3 is finally going to get an official localization.