Last month, we reported that King of Seas, the new pirate-themed action-RPG from 3DClouds, would be sailing onto Switch on February 18th. Since then, there’s been nary a ship on the horizon, and it turns out that that’s for a very good reason: The team at 3DClouds has today announced via a press release that they’ve partnered with publisher Team17 to ensure this nautical adventure lives up to the tales of its grandeur.
Players will have to wait a bit longer to set sail, however, as the game’s maiden voyage on all platforms has now been pushed to May of this year. No exact date was given, however, the developers have promised that, with Team17’s backing, the delay will result in an improved overall experience for even more players. These improvements will include gameplay optimizations as well as more language options, allowing the game to be enjoyed by budding pirates and merchants the world over.
Francesco Bruschi, CEO at 3DClouds shared his excitement on his studio’s new partnership with Team17:
“We are extremely happy and proud about this collaboration with Team17. It’s a fantastic opportunity for 3DClouds and, especially, for King of Seas, which will reach new levels of quality and an even wider audience. We look to the future with renewed optimism, confident that we can continue to work with Team17 for a long period of time.”
The press release ended with a promise that the game will be available to pre-order on all platforms, including Nintendo Switch, very soon. We’ll be keeping one eye on the horizon for this one (not our patched eye, of course) so be sure to stay tuned here at Nintendo Wire to find out when this adventure will finally make port!
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