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Bravely Default II is releasing next month, almost a year after it was announced alongside a gameplay demo in March 2020. The developers took a large amount of survey feedback in regards to that demo to help shape the final game, as revealed by Producer Masashi Takahashi in a Famitsu interview (as translated by Nintendo Everything):


“The list of things we changed was endless. To put it simply, we pulled the camera back slightly in dungeons. People who played the demo felt it was too easy to get lost in dungeons and that they got attacked by off-screen monsters. So we addressed those concerns by pulling the camera back.

We also cleaned up the faces on character icons in shops and menus. We didn’t change the models or anything. We just adjusted the shadows and such to make things look nicer. Additionally, we added the ability to compare new weapons and armor in shops. I’m kind of embarrassed to say this, but this is a feature that should’ve been in the game. We just weren’t able to implement it in time for the [first] demo.

I was ashamed at how often I found myself apologizing while reading survey responses from fans. With that in mind, however, I’m also somewhat relieved. It reconfirmed that this was the right direction for the final product.”


It certainly sounds like both broad implementations and tiny adjustments alike were made in developing the final product. We’ll see just what kinds of fabulous changes arrive when Bravely Default II arrives on February 26th. You can pre-order your copy on Amazon today!


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Written by Amelia Fruzzetti

A writer and Nintendo fan based in Seattle, Washington. When not working for NinWire, she can be found eating pasta, writing stories, and wondering about when Mother 3 is finally going to get an official localization.