Animal Crossing: New Horizons dialogue hints at Brewster, new shops coming to game | Nintendo Wire

Players of Animal Crossing: New Horizons have begun noticing villagers mentioning characters and features not in the game, like Brewster — the coffee shop-running pigeon from past Animal Crossing games — and additional shops.

Twitter user @sliceofcy shared an interaction they had with villager Clay on their island.

“I’m still wide awake!” Clay says in the tweeted video. “I guess Brewster was right! 17 cups of coffee is 3 too many!”

 

 

Additionally, Twitter user @Kasilyn_S shared a screenshot in French that specifically mentions “The Roost” (the name of Brewster’s coffee shop in past games) in a piece of villager dialogue.

 

 

“Imagine, you are at The Roost and no one is there,” Olympe says in the translated dialogue. “All you can do is get a drink with Brewster!”

Interestingly, the hints at new content coming to the game don’t end there; Isabelle, who helps run Resident Services, hints at a larger variety of shops coming to the game.

In a tweeted video shared by user @lazydogvillager, Isabelle says the following when asked to evaluate the user’s island:

 

“Our latest feedback suggests that a lot of folks would like to see some more development on the island. You know, a lot of people will judge an island based on the types and number of shops it has. What screams “development” more than a wide range of storefronts? Nothing! Anyway, it’s just an idea and in o way related to my own shopping habits.”

 

 

The user that shared the video suggests in their tweet that they already have both of the only two available shops in the game — Nook’s Cranny and Able Sisters.

Hints of Brewster and new store additions come on top of villager dialogue suggesting that Blathers’ museum will be getting an expansion to add an art gallery.

Brewster the pigeon debuted in 2005’s Animal Crossing: Wild World for the Nintendo DS as the owner of The Roost coffee shop, which was located in each player’s town’s museum basement; there, players could buy a cup of coffee from Brewster, which would slowly increase their friendship with him and unlock new dialogue.

K.K. Slider would also host his Saturday night concerts in The Roost in both Wild World and Animal Crossing: City Folk.

City Folk added the ability for Brewster to store one of each type of gyroid for the player — bizarre singing-and-dancing furniture items that were a staple of the series until Animal Crossing: New Horizons.

Later, in Animal Crossing: New Leaf, The Roost was updated to be its own separate building, which players could have built anywhere they wanted in their towns; there, they could buy cups of coffee, run into special characters like Tom Nook and Kicks, and even work there on a part-time basis as a barista, serving coffee to various villagers.

Past games in the Animal Crossing series have featured far more storefronts and buildings than Animal Crossing: New Horizons, such as a post office, a shoe store run by Kicks, a luxury department store, an auction house, a fortune telling shop, the aforementioned coffee shop, and even a nightclub.

What do you think of all these dialogue hints? Do they mean anything? Sound off with your theories in the comments!

 

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Written by Daniel Dell-Cornejo

Daniel is an editor at Nintendo Wire. Always with his head in the clouds, he is never apart from his creative thoughts – a blessing for an aspiring fiction writer. As a journalist and lifelong gamer, he aims to provide readers with the very best in Nintendo coverage.

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