The Super Mario Maker 2 Nintendo Direct has come and gone, and with it, we have a better idea of the game’s enemies and how they can be implemented into levels.
Beyond all the enemies returning from the first Super Mario Maker for Wii U and Nintendo 3DS, the following are new additions to the series.
The Angry Sun from Super Mario Bros. 3 debuts, as we already knew, following and attacking the player character throughout the level.
The “Swinging Claw” is a new object that can be used to pull and swing enemies — much like a crane game.
Banzai Bills were given some detail in the 15-minute Direct.
Players can select from the four cardinal directions when setting up Banzai Bills in their courses.
Red ones have homing functions, while black ones simply propel themselves in a designated direction.
In the Super Mario 3D World style, it can also attack the player from the background, and has a Cat Suit variant.
Dry Bones Shells
Dry Bones shells can now be entered, allowing the player to hop around a course in them.
If the player enters lava with one on, they’ll be immune to it, while if they “play dead” elsewhere (which looks to be done by simply pressing “down”), they’ll be made invincible for a few seconds.
Custom clear conditions are now an option, with players able to select enemy-defeat quotas as goals.
A course can be completed by defeating all Goombas in a course, five Hammer Bros., or through many other variations.
The new Twister hazard will suck up anything — including enemies.
The parachute item will slow down the falling speed of anything attached to them; yes, that includes enemies.
Boom Boom makes his Super Mario Maker debut, swinging his arms and legs and chasing after the player.
Boom Boom has also been confirmed to appear in the Super Mario World style.
The doppelganger to the Angry Sun was introduced, as well.
By placing the Moon on a stage, the course’s theme will change to night.
By hitting the Moon, the player will instantly eliminate a “screenful of enemies.”
During night-themed levels, elements of gameplay will change drastically; for example, in the Ground (Night) theme, Goombas will float.
While the player can make use of clear pipes in the Super Mario 3D World style, so can enemies.
Horned Ant Troopers
Horned Ant Troopers, sporting spiked helmets, make their debut alongside regular and Big Ant Troopers.
Fire Sledge Bro
What appears to be a fire-variant of the Sledge Bro makes its debut in Super Mario Maker 2, as well — at least in the Super Mario 3D World style.
How this variant is made is unknown.
The Piranha Creeper will extend wherever a player draws.
Two variants are seen: one with a purple head and one with a blue head.
The video also notes players should watch out for their “spiky stems.”
Skipsqueaks like to match the player’s jumps, which can be used to an advantage during level design.
A regular and purple, spiked variant are seen in the video.
Koopa Troopa Car
By stealing a Koopa Troopa Car from a Koopa Troopa, a player can then drive the car throughout the rest of the course, defeating enemies when driving over them.
Charvaargh makes its Super Mario Maker debut, as well.
As a lava monster, it jumps out and over a level, “obsessed” with gobbling up the player.
Pom Pom debuts, too — at least in the Super Mario 3D World style.
Like in her 3D World appearance, Pom Pom can create doppelgangers that disappear in poofs of smoke to confuse the player.
And, of course, Meowser unleashes his wrath, climbing surfaces and spitting fireballs at the player character.
What’re your thoughts on all the new enemies and implementations in Super Mario Maker 2? Let us know in the comments!Leave a Comment