Yoshi’s Crafted World director talks about game’s origins in Nintendo Dream interview | Nintendo Wire

Nintendo Dream recently sat down with Good-Feel developer and Yoshi’s Crafted World director Masahiro Yamamoto to talk about the title in detail. The full interview has yet to be translated, but the current snippets dive into the origins of the game, which are mildly interesting.

After Yoshi’s Woolly World, Nintendo talked to Good-Feel about a sequel before the release of the Switch. It took awhile for G-F to come up with the crafting theme — it sprouted from the idea of making levels have 3D depth instead of pure 2D gameplay, as well as front/back sides. Because playing levels that looked the same forwards and backwards would be “no fun at all,” the idea of a crafted world was chosen from a handful of other possibilities.

You can read the Nintendo Everything. Check back in the future for the full interview.


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Written by Ben Fruzzetti

Gamer, writer and devourer of pasta. Whenever not letting his daydreams run out of control, he can be found writing for Nintendo Wire, playing old JRPGs, or reading sci-fi and fantasy novels and comics.

Ben Fruzzetti

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