While the last Sonic Mania Plus dev diary delved into the art direction, this latest looks at what went into the game’s genesis. Having started with a build of Studiopolis Zone as Sonic “Discovery”, Developer Christian Whitehead touches on the reaction to the build, how Mighty & Ray suit the game, and the joy of the new four player competition mode. Along with him is head of Sonic Team and Producer Takashi Iizuka, explaining the intent and differences of Encore Mode. Have a look:
 

 
I’ll never get tired of hearing how this bridge formed between fan and fully supported and produced game came to be and continues to grow. If you want our own take on Sonic Mania Plus’ Encore additions you can read our review, and get your hands on the physical version of Sonic Mania Plus in stores now.
 

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Written by Ricky Berg

When he isn’t writing for Nintendo Wire, Ricky’s anticipating the next Kirby, Fire Emblem, or if the stars ever align, Mother 3 to be released. Till then he’ll have the warm comfort of Super Smash Bros. to keep him going.

Ricky Berg

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