Content Continues Below

It’s undeniable that the Nintendo Switch has become an indie machine at this point, with plenty of the smaller titles already populating the eShop and even more to come. It turns out it’s quite the lucrative platform, too.

Gamasutra recently talked to various indie devs regarding their Switch ports, highlighting the relatively easy process, the unique HD Rumble options and Nintendo’s pro-active approach (the developers of Slime-san and Dimension Drive were supposedly “recruited” at gaming conventions.)

Most notable, though, are the signs that people are hungry for more indie games on Switch. Dimension Drive’s lead designer David Jimenez notes that the Switch trailer had twice the amount of views in two days than the Steam Early Access trailer had in six months. Wonder Boy: The Dragon’s Trap developer Lizardcube even reveals that the Switch version has sold more copies than all three other platforms combined.

It’s likely the sheer desire for more Switch content is leading this early push of indie break-out hits, but it’s also clear that the system’s unique portable nature is its own draw. Time will tell if the trends continue.

Leave a Comment

Written by Tom Brown

Whether it’s an exciting new entry in a series long established or a weird experiment meant only for the dedicated, Tom is eager to report on it. Rest assured, if Nintendo ever announces Elite Beat Agents 2, he’ll be there.