It’s undeniable that the Nintendo Switch has become an indie machine at this point, with plenty of the smaller titles already populating the eShop and even more to come. It turns out it’s quite the lucrative platform, too.

Gamasutra recently talked to various indie devs regarding their Switch ports, highlighting the relatively easy process, the unique HD Rumble options and Nintendo’s pro-active approach (the developers of Slime-san and Dimension Drive were supposedly “recruited” at gaming conventions.)

Most notable, though, are the signs that people are hungry for more indie games on Switch. Dimension Drive’s lead designer David Jimenez notes that the Switch trailer had twice the amount of views in two days than the Steam Early Access trailer had in six months. Wonder Boy: The Dragon’s Trap developer Lizardcube even reveals that the Switch version has sold more copies than all three other platforms combined.

It’s likely the sheer desire for more Switch content is leading this early push of indie break-out hits, but it’s also clear that the system’s unique portable nature is its own draw. Time will tell if the trends continue.

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Written by Tom Brown

Always excited to see something a little bit different, Tom is ready to report on games of all shapes and sizes, whether they be wonderful or weird (or, better yet, both.) Rest assured, if Nintendo ever announces Elite Beat Agents 2, he’ll be there.

Tom Brown

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  1. MeatyMisto says:

    Being an early Switch title and Switch owners clamoring to fill their game libraries with something to play on their shiny new system, it’s no wonder. Not a lot of options at the time it released. I’m sure Lizardcube will be eager to develop more games for the Switch. An article says they would like to do a Legend of Zelda (NES) remake, but that probably wouldn’t happen unless published by Nintendo. Wonder Boy was published by DotEmu, who is also probably eager to publish more Switch titles.
    The third party support will be in full swing for the Switch. Happening the opposite way it happened to the Wii U. Wii U had support at launch and none there after. Developers were more weary of Switch launch, but once showed successful, it’s like they’re all racing to catch the boat.

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