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Earlier this year two very similar games released on competing platforms. For Nintendo’s Switch and Wii U arrived the Legend of Zelda: Breath of the Wild, the latest entry in a long-running franchise that takes place in a wide-open world overtaken by nature. Meanwhile, Sony’s PlayStation 4 was treated to Horizon Zero Dawn, a brand new IP from Sony’s Guerrilla Games studio which… takes place in a wide-open world overtaken by nature.

The similarities shared between the two games are undeniable, yet at the same time they contrast in intriguing ways. Masahiro Sakurai, the creator of Super Smash Bros. and Kirby, agrees, with his latest Famitsu column going into detail. We’ve picked out some key points below, but be sure to head over and check out the full translation over at Source Gaming.

First things first, Sakurai is quick to point out that he considers both games masterpieces and believes everyone should give them a try. The core contrast he brings to light is that while Horizon is relatively stress free with its unlimited stamina and driven story, Zelda involves managing a lot of minutiae to the point it becomes routine. That isn’t meant as a knock against Breath of the Wild though, with Sakurai claiming that “the chores of Zelda are the most fun part!”

Ultimately, Sakurai believes both of these approaches work, with comfort and resource management each offering their own enjoyment.

It’s definitely nice to see a Nintendo veteran like Sakurai discussing the industry with an unbiased view. Here’s hoping we hear even more wide-ranging opinions from him in future columns.

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Written by Tom Brown

Whether it’s an exciting new entry in a series long established or a weird experiment meant only for the dedicated, Tom is eager to report on it. Rest assured, if Nintendo ever announces Elite Beat Agents 2, he’ll be there.