Sad news for anyone who was holding out hope for 8-bit fanmade creation Breath of the NES to become a reality someday. It looks like Nintendo has sent Micropig Gaming the dreaded DMCA notice, requesting that the content be removed due to copyright infringement of Zelda characters, images and so on. You can read the full notice below.

 

 
While we’re disappointed to receive word of the news, the act itself isn’t surprising. What do you think? Should Nintendo allow projects like this to continue, or do you believe it’s in the company’s best interest to have them removed? Let us know in the comments below.


Original article: April 24, 2017

The Legend of Zelda: Breath of the Wild had one crazy development cycle, as outlined during the 2017 Game Developers Conference. The open world game that we all know and love went through quite a transformation from its original concept to the finished product, and many of the game’s mechanics involving physics, enemy interaction and world exploration were conceptualized using a classic 8-bit engine.

 

 
While several screenshots and videos of this 8-bit inspired engine were shared during GDC 2017, fans were eager for more, so the folks at Micropig Gaming decided to answer the call with Breath of the NES. Breath of the NES aims to recreate what was shared by the Breath of the Wild development team, including the ability to seamlessly interact with your surroundings in a nostalgic 8-bit setting.

 

 
For those eager to try out the demo themselves, it’s available to download now. I’ve personally spent some time playing the game and was able to harvest apples to heal, set my wooden sword on fire (which, in turn, burned down wooded areas and grass), and equip a Korok leaf to blow fruit from trees. Overall, it’s a cool little experiment that’s definitely worth any Zelda fan’s time. We recommend that you act fast if you wish to try it out yourself, as Nintendo has never been too fond of fan creations that infringe on its IPs.

Leave a Comment

Written by Lauren Ganos
Creative Director, Managing Editor

Designer and writer by day, gamer by night, Lauren dreams big when it comes to creative endeavors. Perhaps that's why she's taken on the roles of creative director and managing editor for Nintendo Wire. If she had a video game superhero alias, it might just be The Visionary, a true keeper of imaginative order.

Lauren Ganos