One of the most fascinating aspects of the Legend of Zelda: Breath of the Wild is the way it plays with conventions established by a decade’s worth of popular sandbox games. From crafting recipes to weapon durability and open-ended exploration, many parts are familiar yet unique.

Now the game’s director, Hidemaro Fujibayashi, has confirmed some of these suspicions in an interview with EDGE Magazine. He was asked what inspired and influenced him when making the game, this was the response:

“I was rather inspired by playing Minecraft and Terraria. I was able to learn from the gameplay and the possibilities found in. I could learn from the sense of adventure, exploration and how it inspired curiosity.

More than anything, what’s influenced my personal understanding of what a Zelda game should be has been the teachings I’ve received from Shigeru Miyamoto in the 15 years since the Oracle games. I really feel that it’s not because of knowledge or experience that I’m here working as a developer for Zelda, but because of the people.”

Here’s hoping we get even more behind-the-scenes information in the weeks and months to come!


Source: Zelda Informer

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Written by Tom Brown

Always excited to see something a little bit different, Tom is ready to report on games of all shapes and sizes, whether they be wonderful or weird (or, better yet, both.) Rest assured, if Nintendo ever announces Elite Beat Agents 2, he’ll be there.

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  1. Chirpy says:

    What a cheater 1) it’s not worth playing and on a terrible console 2) the graphics are the worst I have seen since DS (also Nintendo) and just nothing near Minecraft and the director must be a doosh.

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