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With the final Super Smash Bros. series amiibo finally released as well as the amiibo Tag Team Tournament returning soon, many people may be wanting to do some amiibo training. While it is a fairly straightforward procedure on the surface, there’s a lot that goes into it and a lot of questions that one may have. Fear not however, as in this guide we’ll cover the fundamentals you will need to train a good amiibo.



What to know before you train an amiibo


While it can be tempting to just immediately rush into matches against your new Figure Player, there are some quick tips to keep in mind before you begin. First and foremost, FPs can be equipped with Spirits! If you choose to equip your amiibo with Spirits, be sure to do so before you train, as feeding spirits will modify what your amiibo has learned and may risk undermining your training efforts if done afterwards.



Every FP has three skill slots available, which can only be filled by feeding them Support Spirits. Despite the fact that Primary Spirits also occasionally come with skills, these will never transfer over to an amiibo. Primary Spirits only increase or modify the amiibo’s stats, which max out at a total of 4,200 between both attack and defense. The best setups vary from character to character, but the best options for general purpose are Super Armor, Armor Knight and Move Speed ↑, or Great Autoheal. That being said, there are plenty of other perfectly good skills out there, so if you feel like doing something else, feel free to!


What to avoid while training an amiibo


Once you prepare to train your new Figure Player, you’ll want to fight them in a one-vs-one battle using the same character as they are. FPs don’t learn matchups, so it is best to do it this way. Don’t worry too much if you aren’t any good with their character, for the most part they’ll figure out a lot of cool tricks on their own. Be sure to not have them face a CPU or another FP unless their learn switch is turned off in the amiibo menu.



When playing against your amiibo, do your best to avoid excessive air dodging, rolling, and jumping. FPs tend to get out of hand with using these options very quickly, so it’s best to avoid using them as much as possible. Additionally, it’s important to keep taunting to a minimum. Like with dodging, Figure Players can get overzealous with taunting, especially Luigi and Kirby. For those two fighters, it is vital to never taunt a single time, as they can get stuck in a cycle where they taunt consecutively until their opponent attacks them.


General advice for amiibo training


If you’re training an amiibo to play against other amiibo, it’s best to generally play more slowly and defensively. When training, try to only walk and not dash; amiibo have a bad habit of dashing directly into attacks and teaching them to walk improves their spacing in close-quarters situations. Furthermore, implement a lot of perfect shielding whenever possible. You can make this easier on yourself by equipping a Spirit setup on yourself with multiple Easier Perfect Shield skills. It won’t affect the amiibo if you equip Spirits yourself, so no need to worry about that. Lastly, it is best to generally avoid going off-stage to edgeguard when training. Some amiibo are capable of edgeguarding fairly successfully, but in general it is better to just stand at the ledge and try to attack the opponent as they recover towards the stage.



If you intend to use your new FP just to fight for fun or against your friends, then you can feel free to play a bit more aggressively and implement dashing. Whatever you do though, be absolutely certain to allow your amiibo to land attacks against you while training. If you’re consistently beating them without even giving them a chance to hit you back, it will cause them to play very cautiously and rarely attack at the higher levels. 

Once you feel like your FP is playing how you want them to, you can toggle their learn switch to off and level them up to level 50 against CPUs. Once they’re level 50, if you feel like they need some adjustments, feel free to go back in and do a couple quick matches against them with learning on to adjust. Keep in mind that amiibo do not unlock their full AI routines until around level 43, so if you see them acting strange at earlier levels be sure to take it with a grain of salt.


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Written by Abbie Maxwell

Lifelong Nintendo fangirl, Abbie holds a special place in her heart for video games. She has always strived to provide tips and tricks to make the experiences of those who share her passions that much better.