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The Legend of Zelda: A Link to the Past is one of the most beloved games of all time, and now we may see its iconic trappings in many different forms: thanks to the efforts of programmer xander-haj and a number of other collaborators on GitHub, the entire game has been reverse engineered in C Code, opening up the possibility of porting it to other consoles or modifying its features more easily.



The reverse-engineered version comes with some nifty bells and whistles like widescreen aspect ratio, upgraded pixel shaders, a secondary item button, and more detail on the game’s world map. It’s a truly impressive project, and you can read more details of the coding and how it works in the Neowin report on the effort. Currently it supports builds on Windows, Mac, Linux, and Nintendo Switch, though we may see it pop up for other platforms before we know it.


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Written by Amelia Fruzzetti

A writer and Nintendo fan based in Seattle, Washington. When not working for NinWire, she can be found eating pasta, writing stories, and wondering about when Mother 3 is finally going to get an official localization.