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Bandai Namco’s news outlet recently had a chance to interview Ryosuke Hara, producer of the upcoming Dragon Ball: The Breakers, to ask about a number of details for the game. He answered a handful of questions, which we’ll break down right now:

  • The playable characters are ordinary civilians who end up in what’s known as a Temporal Seam, a place where time and space mixes together. These ‘Survivors’ aren’t the powered up fighters that most known Dragon Ball characters are, but they have the assistance of the Time Patrollers (an organization from the Dragon Ball Xenoverse series) as they try to stop famous DB villains and escape from the temporal anomaly.
  • Unlike most Dragon Ball games, which are all about superhero battles between godly beings, this one places a huge power disparity between Survivors and the villains (called ‘Raiders’), meant to convey the helplessness of a normal human being in such a situation.
  • The game will be supported after release, though details are currently left unknown.
  • Compared to other asymmetrical survival games (such as Dead By Daylight) The Breakers’ unique elements are lifted from Dragon Ball directly – the raiders gain the power to transform into new forms during the match, increasing their already great power, and Survivors’ countermeasures like Oolong’s ‘Change’ ability are also based in the source material. Given that ordinary Joes are rarely the stars in Dragon Ball media, it’s a chance to shine a light on them.
  • While there will be a single-player tutorial, the focus is on Online Multiplayer.
  • Survivors will be able to borrow power equivalent to Goku and the Z Warriors with the right tools, but the characters themselves will not feature in the game.
  • “The Breakers” refers to the idea that the Survivors will work together to break the desperate situation they’re in, or that Raiders are breaking the world. Either works.
  • While the game doesn’t feature Goku or his ilk, it still does feature iconic DB heroes who usually aren’t playable, like Bulma and Oolong.

Check out the full interview for a couple more details.

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Written by Amelia Fruzzetti

A writer and Nintendo fan based in Seattle, Washington. When not working for NinWire, she can be found eating pasta, writing stories, and wondering about when Mother 3 is finally going to get an official localization.