Unless you’re somehow new to the Pokémon community on Twitter, it should come as no surprise that new Pokémon releases mean new Pokémon leaks. It’s like chocolate and vanilla. Maple syrup and pancakes. Dialga and Palkia. These things just go together — and while not everyone might like it, it doesn’t stop the universe from making it happen.
All that being said, there’s a new datamine for Pokémon Brilliant Diamond & Shining Pearl. Surprise!
While the game doesn’t release until Friday, November 19, Twitter user Kaphotics and mattyoukhana_ have been sharing information they’ve learned through datamining about the games, and now we’re here to compile it all for you.
Spoiler warning – the following information contains in-game information from Pokémon Brilliant Diamond & Shining Pearl, and what you can expect out of the games when they release. This is your final warning to turn back!
The information Kaphotics and mattyoukhana_ have provided is varied, and ranges from the game’s dev engine to returning moves, etc. Here’s what we know based on their leaks and the datamine:
- The game was made with the Unity engine.
- As a result, there are a lot of structural changes within the engine in regards to how data is stored, compared to Pokémon Sword & Shield.
- Some moves that were made unavailable in Sword & Shield have made a return in Brilliant Diamond & Shining Pearl.
- One such move is Hidden Power.
- Two Mythical Pokémon, Mew and Jirachi, are given to players in-game; they’re Shiny-locked and guaranteed to have 3 flawless IVs.
- Data for Pokémon species beyond 493 (Arceus, the last Pokémon in the National Pokédex in the original games) does not exist in the game.
- This is similar to Pokémon Let’s Go! Pikachu & Eevee, sans Meltan and Melmetal.
- Platinum forms (such as Shaymin’s Sky Forme and Giratina’s Origina Forme) do exist within the game’s data, despite technically being Diamond & Pearl remakes.
- Past generation transfers aren’t allowed. There’s also text that suggests compatibility with Pokémon Legends: Arceus.
- Certain game features from the original games, such as increased/decreased encounter rates depending on the day, will make a return.
- The three starter Pokémon are not Shiny-locked, but the selection screen will not indicate whether or not they’re Shiny.
- You’ll have to receive them in-game and check after selection is complete.
- Arceus is not capturable in the games.
- A variety of Legendary Pokémon (implied to not be restricted to those native in the originals) will be encounterable and catchable in a special, post-game zone.
- All items (via icons) that are available in Brilliant Diamond and Shining Pearl – including Nature Mints, Ability Patch, Dream Ball, Beast Ball, Park Ball, and DS Sounds.
- PC Box wallpapers have been recreated, including Platinum version’s wallpapers.
- Stickers associated with the Ball Capsule Seals.
- Character customization options – including skin tone and outfit variations.
- One new Ribbon has been added to the games – the Twinkling Star Ribbon. It’s related to winning Super Contest Shows.
That’s everything we have at the moment, but keep in mind that more information could become available at any time.
Pokémon Brilliant Diamond & Shining Pearl launch on Nintendo Switch on Friday, November 19th!
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