Fan-made projects based on existing video game franchises commonly stand on shaky ground in the modern era, with many companies obligated to shut down fan games to protect their IP. Sega is usually more relaxed in this regard, and Katie Chrzanowski, Associate Influencer Manager at Sega of America, recently reached out to Sonic fans on Twitter to address the matter.

Chrzanowski states that the company usually has no issue with Sonic fan games as long as they are not monetized. She does provide the caveat that, “for legal reasons,” there may occasionally be exceptions.

 

 

Sega’s open approach to embracing fan projects has seemingly worked out well for the company, as evidenced by modern classic Sonic Mania. The game was developed by Christian Whitehead who, prior to his official Sonic debut, was a prominent member of the Sonic fan game community. When Whitehead approached Sega with his “Sonic Discovery” prototype, the company was highly receptive and allowed him to head development on an official game. Sonic Mania, which we awarded a 9/10 in our review, is commonly regarded as one of greatest Sonic titles of recent years.

So by all means, Blue Blur believers: Allow your your creativity to run as wild as Sonic himself!

 

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Written by Reece Heather

A lifelong Nintendo fan and a longtime editor at Zelda Universe, Reece will forever be grateful that he somehow dodged the Naughty List of Christmas 1998, when Santa delivered the life-changing gift of a Nintendo 64 with Super Mario 64, Banjo-Kazooie, and Mario Kart 64. When he's not playing games, Reece is usually reading Punisher comics, delving helplessly into the weirdest depths of anime and manga, or spending time with his cocker spaniel Gracie -- the goodest girl ever!

Reece Heather