Content Continues Below
 

Daemon X Machina has been in the works for a while now, and after its Prototype Mission demo earlier this year the dev team invited those who played it to share their thoughts and suggestions. Today the results of some of those efforts have come to light, with a new trailer showcasing what’s been changed based on player feedback from the demo.

 

 
The changes include equipment that allows you to lock on to enemies, visible enemy health bars, adjustments to speed for melee attacks and aerial movement, adjustments to equipment scavenging, and new indicators that show where enemies are firing from.

Gyro controls have also been implemented, with adjustable sensitivity and the ability to turn them off completely. The team has also made some mapping changes, while allowing players to freely map to suit their own preferences as well. Movement and attack speed have seen some improvements, as has how the game handles mission boundaries.

A few other tweaks were highlighted as well — namely, changes in visibility in several areas (radar, small enemies, distinction between allies and enemies); the game’s font size has been adjusted, and ammo drops increased.

This kind of show and tell approach to game adjustments is always welcome, as was the openness to feedback in the first place. Hopefully we’ll see another demo released to give the changes a try ahead of Daemon X Machina’s release on September 13th.

 

Leave a Comment

Written by Ricky Berg

When he isn’t writing for Nintendo Wire, Ricky’s anticipating the next Kirby, Fire Emblem, or if the stars ever align, Mother 3 to be released. Till then he’ll have the warm comfort of Super Smash Bros. to keep him going.