Indie developers have always had a soft spot for the 8 and 16-bit generations of consoles, with many downloadable hits from the last decade emulating the era’s pixelated style. Very few have attempted to mimic the next generation of consoles though, leaving those of us with a love ofor chunky polygons and blurry textures out of luck.

Thankfully, Dean Dodrill (the creator of Dust: An Elysian Tale) is on the case with Never Stop Sneakin’. Just watch the trailer below; once you see the graphics and listen to the music it’ll become quite obvious where the game’s main inspirations lie.
 

 
That’s right, Never Stop Sneakin’ is a clear send-up of Hideo Kojima’s Metal Gear Solid series, only somehow more ridiculous. The gameplay will be quite different though, with a focus on procedural and re-playable levels. Here’s the description:

From the creator of Dust: An Elysian Tail, a brand new vision of sneakin’ arrives on the Nintendo Switch, Holiday 2017!

Can you believe it? That madman, Amadeus Guildenstern, just traveled through time and kidnapped all the U.S. Presidents!

Infiltrate the enemy base, avoid their patrols, and hack their systems to gain valuable intel. Build your Sneakin’ HQ, and figure out how to stop Guildenstern’s time-traveling scheme!

Developed by Dean Dodrill
Written by Alex Kain
Music by HyperDuck SoundWorks

NSS Theme performed by Elsie Lovelock

Featuring the voice talents of:

  • Arin Hanson
  • Marianne Miller
  • Jason Marnocha

You’ll be able to play Never Stop Sneakin’ this holiday.

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Written by Tom Brown

Whether it’s an exciting new entry in a series long established or a weird experiment meant only for the dedicated, Tom is eager to report on it. Rest assured, if Nintendo ever announces Elite Beat Agents 2, he’ll be there.

Tom Brown