In preparation for the next character to join the ARMS roster (oh yes, you read that right), a new update has been added for ARMS. Nintendo of Japan’s Twitter page tweeted out the announcement with the Japanese ARMS account (run by Biff) adding a little anecdote about the game’s future. This update is “small” because the game has to be balanced and prepped for a new fighter and a new ARMS arm. No word on when they’ll debut, but it might be this month.
As for what’s changed, there’s quite a list. Four characters are getting changes, mainly for the better with increased speed followed by 19 ARMS getting their own, individual tweaks. There’s definitely more than just those updates though — you can check out the patch notes down below:
- Moved “Training” to the top menu.
- Added five exercises to “Training,” and added difficulty level indications.
- Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.
- When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.
- Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.
- Changed the pause, results and replay menus in “Training” to be more convenient.
- For “Best Stage” in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ratio [sic] on them.
- Corrected issue that caused the game to hang up when the ending was skipped at a particular time.
- We have made the following adjustments for some fighters and arms:
Fighters / Arms | Adjustments |
Master Mummy | Increased dash speed.
Increased movement speed when jumping. |
Mechanica | Increased movement speed when jumping. |
Kid Cobra | Adjusted floatation when performing a jump attack. |
Byte & Barq | Trained Barq to get up quicker. |
Boomerang | Increased speed when throwing in a wide curve.
Increased extension speed. Increased homing. |
Coolerang | Increased extension speed.
Increased homing. |
Revolver | Increased extension speed.
Improved curving performance. Increased retraction speed. Shortened the time needed from starting a rush to firing the first shot. |
Retorcher | Improved curving performance.
Increased retraction speed. Increased expansion rate when extending. |
Parasol | Increased expansion rate when extending.
Increased retraction speed. Decreased expansion rate for charge attacks. |
Megawatt | Improved curving performance.
Increased retraction speed. |
Slamamander | Increased homing |
Tribolt | Increased extension speed.
Decreased rush damage. |
Triblast | Increased speed of charge attacks. |
Homie | Increased rush damage. |
Guardian | Made it so the electric shock when a charge attack connects lasts longer.
Corrected odd behavior that occurred when a rush attack connected with a wall or platform. |
Blorb | Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted. |
Seekie | Increased retraction speed.
Made it so the electric shock when a charge attack connects doesn’t last as long. |
Ramram | Increased retraction speed.
Decreased expansion rate for charge attacks. Decreased speed of charge attacks. |
Cracker, Popper, Hydra | Increased retraction speed. |
Bubb, Buff | Decreased extension speed.
Decreased expansion rate when extending. |
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