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In preparation for the next character to join the ARMS roster (oh yes, you read that right), a new update has been added for ARMS. Nintendo of Japan’s Twitter page tweeted out the announcement with the Japanese ARMS account (run by Biff) adding a little anecdote about the game’s future. This update is “small” because the game has to be balanced and prepped for a new fighter and a new ARMS arm. No word on when they’ll debut, but it might be this month.

As for what’s changed, there’s quite a list. Four characters are getting changes, mainly for the better with increased speed followed by 19 ARMS getting their own, individual tweaks. There’s definitely more than just those updates though — you can check out the patch notes down below:

  • Moved “Training” to the top menu.
  • Added five exercises to “Training,” and added difficulty level indications.
  • Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.
  • When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.
  • Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.
  • Changed the pause, results and replay menus in “Training” to be more convenient.
  • For “Best Stage” in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ratio [sic] on them.
  • Corrected issue that caused the game to hang up when the ending was skipped at a particular time.
  • We have made the following adjustments for some fighters and arms:

 

Fighters / Arms Adjustments
Master Mummy Increased dash speed.

Increased movement speed when jumping.

Mechanica Increased movement speed when jumping.
Kid Cobra Adjusted floatation when performing a jump attack.
Byte & Barq Trained Barq to get up quicker.
Boomerang Increased speed when throwing in a wide curve.

Increased extension speed.

Increased homing.

Coolerang Increased extension speed.

Increased homing.

Revolver Increased extension speed.

Improved curving performance.

Increased retraction speed.

Shortened the time needed from starting a rush to firing the first shot.

Retorcher Improved curving performance.

Increased retraction speed.

Increased expansion rate when extending.

Parasol Increased expansion rate when extending.

Increased retraction speed.

Decreased expansion rate for charge attacks.

Megawatt Improved curving performance.

Increased retraction speed.

Slamamander Increased homing
Tribolt Increased extension speed.

Decreased rush damage.

Triblast Increased speed of charge attacks.
Homie Increased rush damage.
Guardian Made it so the electric shock when a charge attack connects lasts longer.

Corrected odd behavior that occurred when a rush attack connected with a wall or platform.

Blorb Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted.
Seekie Increased retraction speed.

Made it so the electric shock when a charge attack connects doesn’t last as long.

Ramram Increased retraction speed.

Decreased expansion rate for charge attacks.

Decreased speed of charge attacks.

Cracker, Popper, Hydra Increased retraction speed.
Bubb, Buff Decreased extension speed.

Decreased expansion rate when extending.

 


English notes source

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Written by Jennifer Burch

Illustrator, designer, writer and big Nintendo geek, you can find Jennifer with an N3DS within reach 24/7. As the oldest of three, she has survived many Mario Party, Super Smash Bros. and Mario Kart sessions intact in addition to getting her brothers hooked on some really weird games. (Cubivore anyone?)