In a recent interview with Edge Magazine (via NeoGAF), ARMS producer Kosuke Yabuki detailed more on the control options available in the game. While it’s intended to be played with motion controls, traditional button methods will be available too.

When played traditionally, punches are thrown using the triggers or two of the face buttons, with the other two face buttons being designated for jumping and dashing. The left stick will be used for movement and changing the angle of the punch, while clicking it in results in a guard. Unfortunately this means you cannot move and punch in different directions, like you can with motion controls.

Yabuki commented on the motion control focus, saying…

“The true feel of ARMS comes when you’re holding both Joy-Con controllers in the Thumbs-Up grip. You can throw punches from each hand with real precision as you dash or jump around, allowing for a lot more depth for your fighting style. It’s possible to throw a straight punch as a feint for your first blow, then curve your second punch to where your opponent runs to. But ARMS doesn’t require you to use motion controls. I hope people will pick the play style that suits them.”

This game might be a rare example where motion controls are preferred in competitive play due to the extra movement options, but we will see how the game evolves after it releases on June 16, 2017.

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Written by Bryan Finch

A video editor by trade, Bryan Finch is a lifetime Nintendo fan, and he loves writing about his passions. He also spends too much time playing and watching fighting games. Bryan enjoys​​ movies, comics, cooking with his wife, and the idea of Elite Beat Agents 2.

Bryan Finch