We’ve known for a while now that Monolith Soft, the creators of Xenoblade, would be helping out with the Legend of Zelda: Breath of the Wild’s development, but we didn’t quite know in what capacity. The studio has helped out with the franchise before with Skyward Sword, but according to Eiji Aonuma the studio’s level of involvement is quite different this time around. Check out his full quote from an interview with Gamekult:

“On Skyward Sword, Monolith had mainly helped us on graphics design and other artistic elements. Even though we could have asked them for help on the technical side, we realized their way of making games was completely different from ours and we didn’t have much to learn from them on this installment, since we were almost doing two different jobs. On the other hand, for Breath of the Wild, we’ve been assisted by level designers used to large game areas, in order to make topographic arrangements.”

It sounds like the studio’s experience crafting the massive world of Xenoblade Chronicles X was the main reason they were brought on board, and given that the varied landscape of X was one of the game’s stronger suits that’s definitely an exciting prospect.

Breath of the Wild is now just a little over a month away and we’ll be sure to bring you more coverage as we get ever closer!


Source: Siliconera

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Written by Tom Brown

Whether it’s an exciting new entry in a series long established or a weird experiment meant only for the dedicated, Tom is eager to report on it. Rest assured, if Nintendo ever announces Elite Beat Agents 2, he’ll be there.

Tom Brown

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