It’s always sad when a highly anticipated game falls off the radar. Usually it’s a problem with financing, staffing or quality concerns. Looking at the sequel to Beyond Good & Evil, which was first announced in 2008 then for all intents and purposes dropped off the face of the Earth for the next eight years, any of these explanations could have conceivably applied. However, some new information straight from the project’s creative director paints a pretty different picture of the reasons behind the delays.
Michel Ancel, lauded creator of both the Rayman and Beyond Good & Evil franchises, opened up on his Instagram account about what’s been going on with the title for the past eight years. To sum it all up, the game that Ancel and his team were trying to create was too ambitious for the hardware they were working with at the time.
“We wanted planet exploration, space travel, cities… All this was supposed to be in BGE1” he laments, “instead of not doing the game of our dreams, we decided to return to 2d, have fun with Rayman and go back at work for Beyond Good and Evil 2.”
This information portrays a pretty epic adventure with a scope that goes far beyond that of its predecessor. If all of these ambitious ideas make their way into the final product when this bizarre development saga comes to an end, we should be in for a real treat. Especially if it does end up being an NX exclusive.
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