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In the Japanese version of Bravely Second: End Layer, there are a multitude of side quests that offer more than one ending, both on the good and bad side of things. In the western version of the game, however, there were rumors going around that the “bad” endings had been cut from the game entirely, meaning only the good endings were left in the game.

Nintendo has now officially confirmed this rumor, and has released a statement regarding the change. According to the company, Japanese players gave an overwhelming amount of feedback related to the outcomes of side quests, and that this feedback suggested they be altered to ensure that players didn’t feel disappointed when finishing a side quest, or feel “undue regret.”

You can check out the full statement by Nintendo below:

Regarding changes made to Bravely Second: End Layer for worldwide release

Based on feedback received after Bravely Second: End Layer’s release in Japan, the development team at Square Enix, in conjunction with Silicon Studio, decided to implement a number of revisions to the game for the purpose of improving its quality and creating a more enjoyable product.

One such change affects the game’s optional side quests, where players encounter a conflict between two opposing parties and choose which party to side with.

When the game was released in Japan, each side quest would end with the team lamenting the decision they made, regardless of the player’s decision. This was intended to help players empathise with the characters’ situation, but overwhelming feedback from players indicated that they felt an unsatisfying disconnect between their intentions and the characters’ reactions. In response, these side quest endings were amended to show the party readily coming to terms with their actions in a manner that does not cause the player undue regret for their decisions.

These changes do not affect the gameplay or the course of events in the game, and were made with the intention of improving the game experience for players.


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Written by George Comatas

As a wannabe social media personality and professional in the world of sarcasm, George does his best to always adapt to the changing world around him. He considers himself a maverick: a true-to-heart gamer with the mind of a pop star. Whether this makes him revolutionary or a setback, he's yet to find out. But one thing’s for sure; he's one-of-a-kind.