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With how staggering of a visual overhaul the recently released Legend of Zelda: Ocarina of Time remake has, it’s no surprise to learn that multiple studios were involved in bringing it to life. While Nintendo took lead development duties, and partner studio Monolift Soft provided assistance with its engine and game design sensibilities, it turns out Bandai Namco was also involved with the game. The studio confirmed as much on its website today, giving a brief description of what it provided for this redone take on Link’s time hopping journey.

 

“For the Nintendo Switch™ 2 game ‘The Legend of Zelda: Ocarina of Time,’ released by Nintendo on November 5, 2026,” reads the website, “we partially produced the artwork and visual assets for characters, environments, animations, cutscenes, UI, and more.”

 

I’m not surprised Bandai Namco’s involvement was focused on graphics, because the visual density and focus is pretty absurd. We can debate whether Ocarina of Time even needed an overhaul like, but the end result is stunning all the same.

The team size for this remake isn’t as overwhelming as Zelda: Breath of the Wild or Tears of the Kingdom, but those games are orders of magnitude larger than Ocarina. Still, Nintendo reaching out to third-parties to assist on its biggest games is a great way to ensure it can continue to create highly polished titles for years to come. We all benefit when cooperation and companionship is fostered between studios.

 

Check out more Zelda content

 

Zelda: Ocarina of Time UK launch sold 35% more physical copies than Breath of the Wild, but lagged behind Tears of the Kingdom

 

Zelda: Ocarina of Time remake datamine suggests Master Quest DLC is on the way

 

Guide – Can you use the Nintendo Switch Online N64 controller with The Legend of Zelda: Ocarina of Time?

 

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Written by Peter Glagowski

Peter has been a freelance gaming and film critic for over seven years. His passion for Nintendo is only matched by the size of his collection.


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