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On the official Monster Hunter website, Capcom has now updated the performance and resolution table for Monster Hunter Wilds to include details of the upcoming Nintendo Switch 2 port. As expected from yesterday’s video, the frame rate will be capped at 30fps, but there are multiple graphics modes players can choose from.

In handheld mode, you only get the default settings with a resolution target of 1536×864. In docked mode, players can choose between “Prioritize Resolution” or “Prioritize Performance,” with the former running at 2240×1260 and the latter 1920×1080. Everything is capped at 30fps, so I imagine the resolution mode features more fps drops than the other. Even in handheld mode, VRR wouldn’t matter as the window for functionality is between 40–60 fps.

 

Platform Performance Settings Output resolutions *1 Frame Rate *2 Ray Tracing
PS5 Pro Prioritize Resolution 3840 x 2160 30fps Enable
Balanced 40fps Enable
Prioritize Framerate 60fps Disable
PS5 Prioritize Resolution 3840 x 2160 30fps Disable
Balanced 40fps
Prioritize Framerate 60fps
Xbox Series X Prioritize Resolution 3840 x 2160 30fps Disable
Balanced 40fps
Prioritize Framerate 60fps
Xbox Series S 1920 x 1080 30fps Disable
Nintendo Switch 2 TV Mode
( Prioritize Resolution )
2240 x 1260 30fps Disable
TV Mode
( Prioritize Framerate )
1920 x 1080
Handheld Mode 1536 x 864
Steam Varies dependent on hardware and settings.

 

I’m surprised there are even options here, but it’s not clear if DLSS is then upscaling the game to a different resolution or not. As with the other console versions, Capcom notes, “Render resolution changes depending on system load. If rendering resolution falls below output resolution, upscaling will be applied,” so that could mean that DLSS is pushing the game to 1080p rather than the internal resolution being set to that while DLSS pushes to 1440p, for instance. A lot of this won’t matter to many console players, which is why they typically play on consoles to begin with.

Whatever the outcome, it’s astonishing that Capcom was able to make Monster Hunter Wilds work on Switch 2. I did have faith, but there was every possibility that the game would simply be too demanding to work on Nintendo’s platform. It will be interesting to see how it stacks up to the other console versions when the game releases on December 4th, 2026.

 

Check out more Monster Hunter content

 

Monster Hunter Wilds seems to be running well in new Switch 2 portable footage

 

Monster Hunter Wilds lands on Switch 2 this December

 

Capcom confirms Monster Hunter Wilds is in development for Switch 2

 

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Written by Peter Glagowski

Peter has been a freelance gaming and film critic for over seven years. His passion for Nintendo is only matched by the size of his collection.


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