On the official Monster Hunter website, Capcom has now updated the performance and resolution table for Monster Hunter Wilds to include details of the upcoming Nintendo Switch 2 port. As expected from yesterday’s video, the frame rate will be capped at 30fps, but there are multiple graphics modes players can choose from.
In handheld mode, you only get the default settings with a resolution target of 1536×864. In docked mode, players can choose between “Prioritize Resolution” or “Prioritize Performance,” with the former running at 2240×1260 and the latter 1920×1080. Everything is capped at 30fps, so I imagine the resolution mode features more fps drops than the other. Even in handheld mode, VRR wouldn’t matter as the window for functionality is between 40–60 fps.
| Platform | Performance Settings | Output resolutions *1 | Frame Rate *2 | Ray Tracing | |
| PS5 Pro | Prioritize Resolution | 3840 x 2160 | 30fps | Enable | |
| Balanced | 40fps | Enable | |||
| Prioritize Framerate | 60fps | Disable | |||
| PS5 | Prioritize Resolution | 3840 x 2160 | 30fps | Disable | |
| Balanced | 40fps | ||||
| Prioritize Framerate | 60fps | ||||
| Xbox Series X | Prioritize Resolution | 3840 x 2160 | 30fps | Disable | |
| Balanced | 40fps | ||||
| Prioritize Framerate | 60fps | ||||
| Xbox Series S | – | 1920 x 1080 | 30fps | Disable | |
| Nintendo Switch 2 | TV Mode ( Prioritize Resolution ) |
2240 x 1260 | 30fps | Disable | |
| TV Mode ( Prioritize Framerate ) |
1920 x 1080 | ||||
| Handheld Mode | 1536 x 864 | ||||
| Steam | Varies dependent on hardware and settings.
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I’m surprised there are even options here, but it’s not clear if DLSS is then upscaling the game to a different resolution or not. As with the other console versions, Capcom notes, “Render resolution changes depending on system load. If rendering resolution falls below output resolution, upscaling will be applied,” so that could mean that DLSS is pushing the game to 1080p rather than the internal resolution being set to that while DLSS pushes to 1440p, for instance. A lot of this won’t matter to many console players, which is why they typically play on consoles to begin with.
Whatever the outcome, it’s astonishing that Capcom was able to make Monster Hunter Wilds work on Switch 2. I did have faith, but there was every possibility that the game would simply be too demanding to work on Nintendo’s platform. It will be interesting to see how it stacks up to the other console versions when the game releases on December 4th, 2026.
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