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There are many reasons to celebrate what Nintendo is doing in the gaming industry from both a creative and hardware perspective (especially when it comes to pricing), and the best place to do so right now is at the Nintendo Museum in Kyoto, Japan. The museum is an entire building dedicated to the legacy and history of one of the most important gaming companies ever. Nintendo is clearly eager to promote this new tourist attraction by having its key figures give interviews and discuss all things Nintendo. One such figure is Shigeru Miyamoto, the father of Mario and Zelda and an overall creative genius.

 

In a newly published interview with Famitsu magazine, Miyamoto was asked various questions about what he hopes the Nintendo Museum will accomplish for its visitors. While his overall philosophy is that the museum helps explain what Nintendo is and aims to continue being, he offered a rather deep explanation about why Nintendo chose to build its museum in Kyoto, specifically.

I won’t recap the entire answer, as the interview is well worth reading, but one tidbit stands out (translation provided by Google Translate).

 

“If we want to preserve all of Nintendo’s past assets and have people understand what Nintendo is through them, then we need not only employees but also people who know Nintendo from three generations now, including parents and children, to preserve all of Nintendo’s past assets. I hope they can see it and understand Nintendo better. I hope that people will understand that, and that Nintendo will not be drawn into what is known as a ‘gaming war’ over high specs and how to improve the performance of game consoles.”

 

Now, clearly, he is referring to what is colloquially known as the “console wars” online, though the Japanese word for that translates to “gaming.” Even with that contextual difference, Miyamoto’s answer speaks volumes. Nintendo isn’t completely oblivious to what is happening with its competitors, but it understands that following the same path will only lead to market oversaturation. It would also rob Nintendo of what makes it unique as a company.

 

 

Miyamoto elaborated further on this stance later in the interview. When asked about how the museum could help detail Nintendo’s long-term strategy, Miyamoto said:

 

“Up until now, we have been told various things by analysts and others, such as ‘Why aren’t we working on networks?’ ‘What about mobile?’ ‘Why aren’t we using cutting-edge chips?’ However, if you look at the exhibit calmly, you will see that they are doing a good job. I think you can see that Nintendo has a history of realizing that now is not the time to sell and commercializing products when the most appropriate time is right.”

 

Some of that answer is definitely Miyamoto putting a positive spin on Nintendo’s occasionally outdated ideas, but he has a point. In rushing to have the newest technology possible, you run the risk of totally missing the mark or diverging from what the market actually wants. Nintendo learned that lesson the hard way with the Virtual Boy back in 1995. Hoping to capitalize on the mid-’90s craze for “VR,” Nintendo released a device that was a complete failure on nearly every level and was something nobody wanted.

 

 

While this may sound like I’m gassing up Nintendo—and Nintendo Wire is clearly a website that hosts opinions from some of Nintendo’s biggest fans—nothing Miyamoto says suggests he believes Nintendo is faultless. Like any company, Nintendo has made mistakes and will continue to make them. The difference is that those mistakes have helped foster an identity that is truly one-of-a-kind in the industry. For example, if you look at how Microsoft and Sony are handling things, there really isn’t much separating the two apart from how many employees they can lay off in a year (Microsoft is the undisputed champion of that).

 

All jabs aside, this interview with Miyamoto is insightful, and I hope I can visit the Nintendo Museum one day. It seems like not only a mecca of creativity but also a place to reflect on a legacy that I’ve been fortunate enough to witness grow and evolve for nearly four decades now.

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Written by Peter Glagowski

Peter has been a freelance gaming and film critic for over seven years. His passion for Nintendo is only matched by the size of his collection.