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One of the internet’s favorite discussion points when it comes to The Legend of Zelda series is the timeline that each game falls onto. Fans speculated about the timeline for years before it was finally officially revealed in Hyrule Historia in 2011, placing each of The Legend of Zelda games that had been released up to that point on a timeline that started with Skyward Sword and eventually split into three different timelines.

According to Eiji Aonuma, however, the timeline isn’t something that the development team thinks about much when designing and developing a new Legend of Zelda game. In a new interview with IGN, Aonuma remarked that he “[doesn’t] put too much stock in the chronology of the series” because he and the Legend of Zelda team feel that the timeline can “kind of box us in and limit where we’re able to take the story.”



In the end, Aonuma thinks that the Zelda timeline is best when it’s something that players can consider and interpret on their own which leaves it up to everyone who plays Breath of the Wild and Tears of the Kingdom to determine where they think each of the games falls on the timeline. 




The Legend of Zelda Timeline | A Visual History of Link



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Written by Jaxson Tapp

As a lover of gaming and the written word, Jaxson currently fills his time not only with playing games, but also writing about them. Ready for anything, Jaxson’s passion for puzzle games, JRPGs, tough platformers, and whimsical indies helps him bring a well-rounded opinion to Nintendo Wire’s reporting.