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It’s been over six years since the initial release of Street Fighter V, so this announcement was only a matter of time — Street Fighter 6 is coming to celebrate the franchise’s 35th anniversary: and honestly? We don’t know much else, including whether or not it’s Switch-bound.

Given the high fidelity graphics of the SF6 teaser trailer (look at the sweat rippling across Ryu’s muscles and the steam rising from his body, for heaven’s sake), it looks like it might be too powerful for the Nintendo Switch to handle. Not that SF skipping over the current Nintendo platform would be too surprising — V isn’t on Switch at all, IV never made it to Wii or Wii U (though strangely, it did get a 3DS port — at console launch no less), and III took decades to appear on a Nintendo console in the form of the 30th Anniversary Collection in 2018. You have to look back to the days of the stone-cold classic Street Fighter II to find a time when Nintendo consoles were the series’ port of calling outside of arcades; though Ryu and Ken’s recent appearance in Smash Ultimate helps harken back to that era.



Before we get too nostalgic and speculative, can we talk about the new logo? Now, I generally dislike the minimalist trend of logo design in the first place, but this is a particularly egregious example. Ditching the bold lettering and extreme font that’s been iconic to the series for decades, we now have two letters that look more evocative of Scooby-Doo’s dog tag than Hadoukens. They even got rid of the Roman numerals! Can you imagine if the next Final Fantasy game to be announced suddenly called itself “Final Fantasy 17” instead of “Final Fantasy XVII”? Like, come on. It’s not a big deal in the grand scheme of things, but as a gamer it is my duty to get needlessly worked up over inconsequential minutiae that bother me.


Street Fighter 6 logo comparison from gaming


Oh, and one of the game designers is Yusuke Hashimoto, director of Bayonetta 2. That’s really all we know for now. We’ll be sure to update with more news and/or grousing as it becomes appropriate.


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Written by Amelia Fruzzetti

A writer and Nintendo fan based in Seattle, Washington. When not working for NinWire, she can be found eating pasta, writing stories, and wondering about when Mother 3 is finally going to get an official localization.