If you’ve delved into NieR or Drakengard, then you’ve taken a walk through Yoko Taro’s vision. With the success of NieR: Automata having given the series and its creator new prominence (to the point its 2010 predecessor was just remastered) it might be interesting to imagine what would happen if he were given the keys to a different kingdom.
Turns out it’d go in the exact direction you’d expect.
Earlier this week, Yoko shared his ideas for a game he will now not be allowed to be within 300 feet of. The director and writer has mentioned Monster Hunter in the past (such as being late to interviews because of it) but now we know what his take on the game’s story would be.
In a translation shared by Monster Hunter veteran Gaijinhunter, we’re gifted Yoko Taro’s Monster Hunter Rise:
As I play MHRise, here is a story I thought up
- After the tutorial there is a rampage and the buff old man acts as a shield to save everyone but dies. In fact, he dies due to a mistake made by the player.
- Either the dango girl or the buddy plaza kid dies. The one who doesn’t falls into darkness and sets fire to Kamura village. The chorus from the buddy plaza BGM no longer plays.
- The last boss arrives but nothing you can do will harm it, but you can sacrifice one of the twins and make a weapon out of her that will damage it. You the player has the choose which of the girls. After creating the weapon, there is no longer singing in the village BGM.
- As main characters die out, they are replaced by the store generic NPCs, and they start to come to the conclusion that the player is a danger to the village. They start restricting items and weapons, making the game more difficult.
- During a super hard quest, the target monster is able to talk. They tell you the “true meaning” behind the monsters and Kamura village, and we learn the reason why our hunter has a voice in this game.
- After clearing all the village quests, the village is left asunder. You can only play online multiplayer. The players, who have lost everything, can only go on killing monsters in this cold and barren world. (Title of the game is shown)
In some reality, they’re playing the Yoko cut of Rise, and it must be something.
Probably the most compelling ideas here (to me personally) are the “why our hunter has a voice in this game” aspect, along with the idea of choosing which of the Wyverian twins to sacrifice to craft a weapon. It’s stuff I don’t think Capcom would ever go anywhere near, but damn if I don’t want to experience it…