Masahiro Sakurai’s Famitsu columns aren’t always about Super Smash Bros. in particular — sometimes they’re just about the general experience of being a game director. Such is the case with his latest piece, where he discusses the qualities that in his view make a good game director.

Sakurai focuses primarily on the concept of “sensibility,” stating that while no good game director he knows has the same set of priorities, skills, or styles, they all have a keen sense to be able to look at the bigger picture of a project and focus on every area that needs attention, going beyond “simple calculations” in order to determine what will make the game most fun. He states that if you want to improve your sensibility, then you have to develop both an acute understanding of what’s fun and your own positive attributes.

You can check out @Sephazon’s full translated thread for full details — Sakurai’s perspective is as interesting and unique as always, and it’s definitely worth a read if you have the time.


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Written by Amelia Fruzzetti

A writer and Nintendo fan based in Seattle, Washington. When not working for NinWire, she can be found eating pasta, writing stories, and wondering about when Mother 3 is finally going to get an official localization.