Back when the Nintendo Switch launched early last year, we were given a look at the titles that would be released alongside the Big N’s newest console. While The Legend of Zelda: Breath of the Wild may have taken center stage, it was hard to ignore a few of the other games that were brand new to world of gaming, with Snipperclips being one of the most intriguing additions in the bunch. Cutting, shaping and using your imagination to the highest degree became synonymous with the console’s launch while Nintendo toured both the Switch and its launch day games all around the world throughout the weeks leading up to the big day.
Now, almost one year after the launch of the fastest selling gaming console in the US, it’s easy to see how far Nintendo and its line of new titles have come. As it turns out, Snipperclips has been noted for the momentum its contributed to the Switch’s success, and it’s been ranking rather high in lists regarding the top games for the hybrid system.
Believe it or not, Snipperclips has actually been around longer than a year. First crafted during a game jam, the once-titled “Friendshapes” made its debut in 2015. Brothers Tom and Adam Vian, the founders of SFB Games, even highlighted it in their GDC EU 2015 talk. This prototype was initially built in flash, making it playable only on a computer. In the video below, we can see that keyboard and button inputs via an Xbox One controller are listed; the overall design of the game, however, didn’t go through any major overhauls. The most noticeable differences are the slight changes made to Snip and Clip’s faces, but everything else after that are just enhancements and the solidification of the themes to each group of levels.
You can see the early version of Snipperclips by checking out what was once known as Friendshapes in the video below!
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