Have you ever wanted to just lose yourself in the mystery of a forest, guided by ambient sounds that drift in and out of earshot? Fe, the original platformer from Zoink Games and EA, seeks to capture this feel, mystery and unease that comes from an environment where everything is howling or chirping, stalking through the underbrush – and is just as captivated by you as you are of it.
These kinds of evocative buzzwords come along all the time, but from what I’ve seen of Fe I don’t think they’re unfounded, as the game has a style and vibe all its own and, judging from an announcement from its creative director, there’s some heartfelt dedication behind it, too. The game is slated for release on Xbox One, PlayStation 4, PC and Nintendo Switch in early 2018.
Seeking to give the player freedom to explore a large, natural environment, Fe could be defined as a Metroidvania platformer that opens up as you learn more about its connected routes and areas. That expansion as you become familiar is especially appealing to me, as is the idea of sound direction going hand in hand with the game’s design. There’s still a lot of time between now and the announced early 2018 release window, but for now this one’s crawled out of the woods and right onto my radar.
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