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One of the things that made Splatoon stand out when it first dropped in 2015 was its map rotation — only two maps were playable at a time for each mode (Ranked or Unranked) for stretches of four hours before another couple were swapped in. Well, the sequel will have even less time between map rotations, as they’ll follow a two hour rotation instead of a four hour one, cutting the time between map swaps by half.

Producer Hisashi Nogami justified the reasoning as he revealed the change to Edge Magazine. “We feel that part of the gameplay is actually selecting which weapons would be best for that combination of two maps,” he explains. “In Splatoon 2, the maps rotate every two hours, so it’ll be a much faster cycle than the previous game.” Thus, it appears that the developers consider adaptability and the switching of ideal loadouts to be integral to the Splatoon experience.

Splatoon 2 drops July 21st for the Nintendo Switch. Stay wired for more news leading up to E3 and its eventual release.

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Written by Amelia Fruzzetti

A writer and Nintendo fan based in Seattle, Washington. When not working for NinWire, she can be found eating pasta, writing stories, and wondering about when Mother 3 is finally going to get an official localization.