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It’s been a little over a month since the 2.0 update for Mario Run went live, bringing the game to Android along with new colors of Yoshi for players to use for running. Earlier today, the 2.1.0 update for the game went live, adding new buildings, increasing the amount of Toads that can live in your town, and adding achievements through Google Play and Game Center.

The biggest part of the update is the Toad increase, multiplying the total number of Toads you can have in your town tenfold, bringing the maximum to 99,999 Toads. This means players like me who were obsessed with building their Toad collections to their fullest potential have a long way to go before they can once again reach their Toad-y glory.

The update also brings along achievements through Game Center on iOS and through Google Play on Android. One thing that I noticed is that (at least on iOS) the Toad Rally achievements activate retroactively as soon as you win a Toad Rally. I just won my first Rally since the update and received achievements for winning 1, 10, 50 and 100 Rallies all at once. Another way to activate all of your applicable achievements on iOS is to go into Game Center through the in-app options screen. There are ten achievements in total: the four I mentioned above, plus an achievement for beating each World in the game.

Several new statues have been added to the shop as well, including 8-bit Bowser, Bullet Bill and Bob-omb. Word is that once you get enough Toads (50,000 to be exact), you can purchase the patchy little tent that took the place of the Castle in the beginning of the game. The patch notes for the 2.1.0 update also mention “Other changes and improvements” — typical of most updates released for any game nowadays, mobile or otherwise.

Will all these changes bring you back to Mario Run? I know I’ll certainly be spending at least a little time with it over the next couple of days to try and rake in 99,999 Toads before the rest of my friends!

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Written by Jaxson Tapp

As a lover of gaming and the written word, Jaxson currently fills his time not only with playing games, but also writing about them. Ready for anything, Jaxson’s passion for puzzle games, JRPGs, tough platformers, and whimsical indies helps him bring a well-rounded opinion to Nintendo Wire’s reporting.