Super Mario Run will not arrive on Android in 2016 | Nintendo Wire

Earlier today, legendary game developer Shigeru Miyamoto made a surprise visit to the Apple iPhone keynote to announce that Mario would finally make his smartphone debut in the form of Super Mario Run for iOS. What was not made clear was where Android users fit in. Now, thanks to the folks at IGN, we know. Super Mario Run will not make its debut on Android in 2016.

In an interview with IGN, Miyamoto stressed the importance of a stable development platform for Super Mario Run and that iOS was the right choice for that to happen. At the same time, he also confirmed that Android would not be left in the dust completely, and an Android version of the title would eventually arrive sometime after this year.

What are your thoughts? Are you an Android user and you want to air your grievances? Let us know in the comments below! And think of the bright side: At least you still have a headphone jack.

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Written by Jason Ganos

Nintendo super fan since birth, Jason is the creator of Amiibo News and editor-in-chief at Nintendo Wire. One of his life goals is to provide the latest Nintendo news to fellow gamers with his natural know-how.


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  1. Jon B
    Jon B says:

    Definitely bugs me as an Android user whose family is super anti-Apple. Seems a little unfair to favor one company over its generally equally popular rival, particularly considering that their overall hardware doesn’t seem that different (thus making me question the excuse we were given), but I suppose I understand dedicating all of the work to one device at a time instead of splitting work before release.

    That said, this game certainly looks a lot more fun than the initial text-based announcements I read made it sound, and it seems like a lot of people are unfairly judging it for being something it’s not. I’ll definitely pick it up when it comes to Android next year.

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