Welcome to the second day of Nintendo at E3! We plan to place every new piece of information given throughout today’s Treehouse Live event right here on Nintendo Inquirer. You can watch the event on this page and also follow individual updates as they’re announced right below the video!
Watch Nintendo’s Treehouse event here
And that’s a wrap! Thanks for following along, guys!
The Treehouse Team will be coming back to say goodbye soon!
Rhythm Heaven Megamix:
[4:44 PT] The game now has visual indicators to help you figure out the beat in the tutorial.
[4:40 PT] And the Rhythm Heaven Megamix demo has begun, on a notably hectic show floor!
[4:34 PT] Rhythm Heaven MegaMix is up next!
The Legend of Zelda: Breath of the Wild:
[4:16 PT] For those who missed it yesterday, the Treehouse team is currently revisiting the two shrines outside the Plateau.
[4:14 PT] Zelda’s back, with highlights of the glider and environments outside the Plateau.
[4:06 PT] More Zelda in the next segment.
[3:46 PT] Coverage continues for the Legend of Zelda: Breath of the Wild. New gameplay demo opens at the mysterious old man’s cabin.
Paper Mario: Color Splash
[3:26 PT] The Koopalings make their first Paper Mario appearance as bosses!
[3:25 PT] You can cut out sections of the environment and traverse the blank area in 2D.
[3:19 PT] You can find Luigi hidden in the environment, and if you do you are awarded lots of coins!
[3:13 PT] Minion cards can be used to summon enemies to fight alongside you, somewhat like the partners in earlier Paper Mario games.
[3:11 PT] Interacting with the touch pad on the Wii U GamePad played a key role in the card system’s design.
[3:09 PT] The new card system adds a layer of strategy and puzzle solving to battles.
[3:06 PT] You collect cards in the environment which are then used to battles enemies.
[3:07 PT] First time in the Paper Mario series where the paper aesthetic is fully realized.
[2:58 PT] Back with Color Splash, opening with trailer.
[2:52 PT] Next Treehouse segment to cover Paper Mario: Color Splash
Tokyo Mirage Sessions ♯FE:
Tokyo Mirage Sessions launches on June 24th!
[2:41 PT] Hundreds of hours worth of content for completionists to sink their teeth into.
[22:35 PT] Completing side quests can unlock specially rendered music videos.
[2:25 PT] Battle mechanics are fast paced and complex, taking place in giant concert halls and arenas.
[2:23 PT] We are back with Tokyo Mirage Sessions #FE
[2:23 PT] Fire Emblem easter eggs littered throughout the game.
[2:19 PT] Next Treehouse segment to cover Tokyo Mirage Sessions #FE.
Dragon Quest VII:
[2:16 PT] Dragon Quest VII will release September 16th, 2016 in North America! Here’s the E3 trailer:
[2:14 PT] Many new gameplay new elements were added to revitalize the original game and make it more modern and fresh.
[2:08 PT] There were originally no plans to release DQ7 in the West due to the crazy volume of text in the game. Localization was seen as being too much work. In the end, fan demand through letters and petitions is what pushed them to finally take the leap. French fans in particular were given a lot of credit.
[2:07 PT] There are 54 jobs total in the game, allowing for many unique combinations.
[2:04 PT] There are over 450 different monsters in DQ7.
[2:03 PT] New system of monster collecting and dungeon remixes influenced by earlier Dragon Quest games, namely V and IX.
[2:01 PT] Traveler’s tablets lets you revisit remixed versions of earlier dungeons.
[2:00 PT] The Monster Masher vocation has the ability to persuade enemies to join your team and help build up your Haven.
[1:58 PT] Main character is a 17 year old son of a fisherman designed to be a relate-able, humble kid.
[1:56 PT] Changing vocations (jobs) can be done at any time, and you can mix and match abilities between them.
[1:54 PT] New hint system to help you remember where you are in the story should you step away from the game for long periods of time.
[1:52 PT] The remake of DQ7 on 3DS came about due to its episodic nature fitting of handheld gameplay. It’s an easy game to pick up and play.
[1:52 PT] The game was developed for anyone of all ages to enjoy and play through to the end.
[1:50 PT] The series is celebrating its 30 year anniversary in Japan, and core members of the team haven’t changed in all that time.
[1:49 PT] Features enhanced graphics and streamlined gameplay elements.
[1:48 PT] Dragon Quest VII stands alone from previous games in the series, and is a remake of the PS1 original, released back in 2001.
[1:47 PT] Dragon Quest VII gameplay demo begins.
[1:41 PT] Next Treehouse segment to cover Dragon Quest VII: Fragments of the Forgotten Past.
Monster Hunter Generations:
[1:40 PT] Monster Hunter Generations will be released on July 15th. Here’s the E3 trailer:
[1:40 PT] Monster Hunter 4 Ultimate is currently on sale for $19.99 in the Nintendo eShop.
[1:39 PT] A special bonus baby tigrex felyne armor will be made available in Monster Hunter Generations for anyone with Monster Hunter 4 save data.
[1:39 PT] Email codes will be sent to select fans starting today for early access to the demo. Each email will receive 2 codes to share amongst friends.
[1:39 PT] The demo will also be made available via the E3 digital ticket Humble Bundle, if you spend $4 or more.
[1:35 PT] Starting June 30th, a Monster Hunter Generations demo will be available in the Nintendo eShop.
[1:32 PT] Prowlers (felynes) have unlimited stamina and can mount monsters no different than hunters.
[1:30 PT] Mounting monsters makes a return.
[1:26 PT] Malfestio, a new owl monster introduced in Generations, is being fought in an arena. It has various beam attacks that can either confuse or put your hunters to sleep.
[1:24 PT] A 4 player co-op demo is being played.
[1:23 PT] The game includes “Prowler Mode” which lets you play as a felyne.
[1:22 PT] New trailer debut showing off the various monsters, hunting styles and hunter arts is shown.
[1:22 PT] Monster Hunter Generations is the latest game in the franchise, featuring a new story and new monsters.
[1:11 PT] Next Treehouse segment to cover Monster Hunter Generations.
Yo-Kai Watch 3:
[1:11 PT] Yo-Kai Watch 2 will launch this September 30th in North America! Here’s the E3 trailer:
[1:07 PT] Yo-Kai Watch 2 was split into two games to create a more social environment where players could get together and exchange more powerful Yokai.
[1:00 PT] Yo-Kai Watch 2 will have a 4 player local co-op mode called Yo-Kai Busters, with active top-down fighting.
[12:59 PT] Understanding weak points are important for succeeding in battles, as well as strategic placement and management of Yokai in your party.
[12:58 PT] Classic Yokai are not legacy Yokai. Yokai are deeply imbedded in Japanese mythology.
[12:56 PT] Yo-Kai Watch 2 expands on exploration elements, letting you visit multiple towns and even time periods.
[12:54 PT] When creating new Yokai, the development team often designs their appearance around the concept of their abilities.
[12:50 PT] The game’s location was modeled after a small town in Japan.
[12:46 PT] The battle system was designed with touch controls in mind so kids could enjoy it more and help foster a deeper relationship between players and Yokai.
[12:44 PT] Yokai are neither monsters, creatures or ghosts. They each have their own unique personality and charm.
[12:41] Here’s a look at the North American box art for both versions of the game:
— Nintendo of America (@NintendoAmerica) June 15, 2016
[12:40 PT] Players will discover the origin of Yokai and travel 60 years in the past.
[12:39 PT] Yo-Kai Watch 2 trailer is shown.
[12:27 PT] Next Treehouse segment covers Yo-Kai Watch 2.
Mario Party: Star Rush:
[12:27 PT] Mario Party: Star Rush launches November 4th! Check out the box art:
[12:25 PT] Wave 2 of the Super Mario Bros. amiibo are all compatible with Mario Party: Star Rush.
[12:16 PT] Landing on the same space as another player triggers a duel where players can lose their ally characters.
[12:11 PT] In Toad Scramble everyone plays as Toad, though can assume the roles of other Mario characters upon discovering them on the game board.
[12:09 PT] Stars are earned by defeating bosses, who randomly spawn across the board upon defeat.
[12:10 PT] There are multiple bosses for each board, and if you get to the end of the bosses, you might just find a certain Koopa-King.
[12:07 PT] The player who gets to the boss fight first receives an advantage over everyone else.
[12:06 PT] You have to move the exact number of spaces you roll, this mechanic will influence your strategy throughout the game.
[12:05 PT] You can recruit ally characters, like Mario, by landing on the space that they occupy.
[12:05 PT] Features simultaneously play where everyone moves at the same time. It’s always your turn, greatly impacting the pace of the game.
[12:03 PT] Toad Scramble is the main mode of Mario Party: Star Rush. This mode reinvents traditional Mario Party games by making it more accessible.
[12:56 PT] Next Treehouse segment covers Mario Party: Star Rush.
[11:54 PT] First Box Boy will go on sale later today in celebration of Box Box Boy’s impending release. My Nintendo members receive an added discount.
[11:51 PT] June 30th release date confirmed for Box Box Boy in North America too!
[11:50 PT] Box Box Boy is confirmed for release in Europe on June 30th!
[11:48 PT] A new hint option is available for players who get stuck on puzzles. Uses Play Coins.
[11:46 PT] Save data from the original game carries over to the sequel, specifically any costumes unlocked.
[11:42 PT] This time around, Qbby can create more than one set of boxes for solving puzzles in new and clever ways.
[11:42 PT] Make it rain confirmed.
[11:40 PT] Box Boy sequel currently being covered on the livestream. Titled Box Box Boy.
[11:38 PT] The Ever Oasis page is up on Nintendo’s official E3 site, and it confirms the game to be single player and that it will release in 2017.
[11:30 PT] Ever Oasis wrapped-up, no release window confirmed yet.
[11:27 PT] Night and Daytime mechanics – enemies tougher at night, can’t restock shops after dark.
[11:28 PT] Foraging and collecting are extremely important to this game, you should always be collecting.
[11:23 PT] Basic plot of Ever Oasis – Your older brother helps you create an oasis when suddenly a mysterious force kidnaps him. Monsters are corrupted by this force known as The Chaos.
[11:15 PT] Parties are a huge part of this game, you must use the abilities of each member of your party to be able to solve the puzzles in the dungeons.
[11:16 PT] Characters in your party can be switched between each other on the fly.
[11:18 PT] Harvested items in dungeons are used to upgrade and synthesize new weapons and equipment back in your oasis.
[11:15 PT] The official trailer for Ever Oasis is up on YouTube! Check it out:
[11:14 PT] The more wanderers you have in your oasis, the more it thrives.
[11:12 PT] Wind abilities used to solve puzzles in dungeons.
[11:12 PT] Different characters have different abilities. Tethu, the main character, has wind-based skills.
[11:10 PT] Players create and stock shops, rather than collecting and buying equipment.
[11:10 PT] The player character is the leader of the Oasis
[11:09 PT] Players can choose to play as a boy or a girl in Ever Oasis.
[11:09 PT] Demo of gameplay begins.
[11:06 PT] Ever Oasis is a cooperative action RPG in a desert setting, developed by Grezzo, the team behind the 3DS ports of Ocarina of Time and Majora’s Mask.
[11:02 PT] And we’re back.
[10:50 PT] Next Treehouse segment will showcase a brand new action RPG Nintendo IP.
[10:47 PT] Closing remarks from Pokémon Go developers.
[10:45 PT] Niantic is working to get Pokémon GO out to consumers before the Plus releases late July.
[10:43 PT] Use of GPS and Smartphone technology allows Nintendo to expand upon previous location based gameplay projects seen on the DS.
[10:40 PT] Group events are planned to be included in the game eventually. The main use of the group mechanic in the field test has been groups of players coming together to take down Gyms.
[10:39 PT] Pokémon GO will not have the ability to trade with other players at launch, Niantic wants to let users focus on catching lots of Pokémon first.
[10:38 PT] Collecting candies lets you power up and evolve your Pokémon.
[10:36 PT] Video is shown where a Charmeleon evolves into a Charizard.
[10:37 PT] We want people to be able to walk and play the game without stopping.
[10:35 PT] Pokémon Sun and Moon will eventually have some sort of compatibility with Pokémon Go, but they want users to focus on GO first.
[10:33 PT] Pokémon Go Plus can be purchased via certain physical retailers and will cost $34.99!
[10:32 PT] Pokémon Go Plus will be released by the end of July.
[10:29 PT] Device flashes green and vibrates when Pokémon are nearby to catch. To catch the Pokémon, you simply press the button when it flashes green. Successfully catching Pokémon makes the device flash in rainbow colors. The device flashes red when you fail to catch the Pokemon.
[10:26 PT] Music is a higher tempo and faster paced to encourage catching Pokémon. Music encourages users to walk faster and get more exercise.
[10:24 PT] You have more direct control over your PokéBall in Pokémon GO compared to the regular Pokémon games.
[10:23 PT] An Abra, Paras and Rattata were shown live via Pokémon GO’s AR mode, on the show floor at E3.
[10:19 PT] Geography will play a role in where Pokémon are located, for example, water Pokémon are found near oceans and lakes.
[10:18 PT] They started with only the Kanto Pokémon due to the 20th anniversary, but there are plans to bring all Pokémon to Pokémon GO eventually.
[10:16 PT] Nicknames in Pokémon GO are confirmed.
[10:14 PT] Meowth, Abra, Voltorb, and Machop are all catchable Pokémon.
[10:10 PT] 30 Pokéballs thrown per second in the Pokémon Go field test, tens of thousands of field testers currently.
[10:08 PT] Project started with the Google Maps April Fools challenge in 2013.
[10:06 PT] The show has opened with a developer Q & A for Pokémon GO.
[10:05 PT] The show has begun!
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