Disclaimer: The information found within this article was first discovered on Centro Pokémon.
As the Pokémon GO field testing has begun in Japan, reports about the game have started surfacing all over the internet. Niantic is taking a strong stance against this, and banning any users who share information about the game online, however that isn’t stopping people! Many fuzzy screenshots, or images with user information removed, have started to appear.
We have decided to pull the images from our site. If you’re looking for images, you can find them in this thread on the Pokémon GO subreddit page.
A good amount of information about the upcoming application has already been gathered, too. Check it out!
Initial information discovered
- There will be no battles against wild Pokémon, instead you simply catch them directly using various Poké Balls.
- Trainers are customizable with different options.
- 137 different attack names have been found in the game’s code, confirming battle systems. Some of the moves include Flamethrower and Hyper Beam.
- There are an additional 95 “fast” versions of the discovered 137 attacks.
- Players will receive a starter Pokémon, though in the beta version this does not happen.
- A new game function with the name “Starburst” has been discovered – details surrounding it are unknown.
- References to Google Cardboard, a mobile VR peripheral, have been found within the game’s data.
- There are three “teams” the player can join: Red Team, Blue Team, or Yellow Team.
- Only first generation Pokémon exist in the beta; it’s unclear if this will be the case for the final version of the game.
- There are multiple versions of the defense stat, though the reasoning behind this is unclear.
New Info: March 29th, 8:14 a.m. CST
- There are seven object categories: Poké Ball, Potion, Revive, Maps, Battle Objects, Food, and Camera. Food and Camera details are unspecified.
- The following items are the only ones available in the beta: Poké Ball, Great Ball, Ultra Ball, Master Ball, Potion, Super Potion, Hyper Potion, Max Potion, Max Revive, X Attack, X Defense, X Miracle, Razz Berry, Bluk Berry, Nanab Berry, Wepear Berry, Pinap Berry, and Special Camera.
- X Miracle is a new item. Its effects are unknown as of right now.
- Pokémon Natures are present, but differ from the main games. Currently, the ones found are: Stoic, Assassin, Guardian, Raider, Protector, Sentry, and Champion. Their roles are currently unknown.
- Microtransactions are available.
- A day-night cycle is confirmed.
- Normal, Legendary, and Mythical Pokémon are all present, and Pokémon are categorized as such.
- There is no evidence of Mega Evolution, however it’s unknown if this is only true for the beta.
- Supposedly, Pokémon are only allowed two moves during Gym Battles.
New Info: March 29th, 12:00 p.m. CST
- All of the moves found within the game are damaging moves, rather than status-inducing moves, implying that status changes (paralysis, poison, etc.) are not present.
- All 18 Pokémon types are present in the game.
- It seems that Pokémon that use Evolution Stones to evolve will obtain Evolution Shards by battling wild Pokémon.
- Once enough Shards are collected, a Stone will be available.
- Trainers can reach at least Level 50, and at Level 50 will be able to store 500 Pokémon and 1000 items.
- Every Pokémon has a CP Value. Though the meaning is unknown, it’s speculated that CP stands for Capture Points; the higher the CP Value, the more difficult a given Pokémon is to catch.
- You get points in Gyms, though for what is unclear.
- Each Pokémon Gym will have a level of “prestige.” It’s not known yet what this entails.
New Info: March 29th, 4:05 p.m. CST
- Achievements will be unlockable and players will earn medals based on these achievements. They can be unlocked for catching a certain number of Pokémon, walking a certain number of steps, participating in a lot of Gyms, etc.
- Additionally, three types of medals will be earned: Bronze, Silver and Gold.
New Info: March 29th, 6:20 p.m. CST
Important note: All of this information comes from extracted game data, and therefore may not be 100% accurate. Some information may be highly speculative and subject to change. Take everything with a grain of salt.
Thanks to Silph Road on Reddit for this new wealth of info!
- Once a Trainer reaches a high enough Trainer Level, they will be asked to join one of the three teams (Red, Blue, or Yellow). This will earn players a “Gym Membership.” Profiles will be public and you may be able to see others in your team/gym.
- Once you have a Gym Membership, all “friendly” Gyms become open for training. Gyms belonging to a different team become “enemy” Gyms that you may battle in.
- Approaching a “friendly” gym gives you the option to deploy or train Pokémon. Length of training is unclear but there is a “Training Meter.”
- Experience and Gym Points (GP) are earned from training. It’s unclear if GP is still currently being used, or if it’s leftover data from past versions of the game.
- Gyms have levels as well, and gain “prestige” as they level up. As they gain prestige, they move up “tiers”; this allows them to have more spots for Pokémon in their “team-to-beat.”
- Prestige can be affected by the number of Pokémon a challenger beats.
- Gym Leaders are present, and set the order of Pokémon that challengers will battle. Leaders are suspected to be actual players, as indications of crowns on profiles suggest leadership.
- There appears to be a “Rank” in correlation to Gym Badges, unrelated to the medals mentioned in an earlier update.
- When you approach a Gym, you select a team to battle with and face the Leader. Once you’ve selected a team, you may outfit them with items to optimize them for battle.
- Battles can take place in AR, but this is optional.
- Battles are performed in rounds, and are time based. It is possible to run out of time, however time bonuses can be earned if you have allies with you.
- Pokémon have two stats at play: Health (HP) and Energy (stamina).
- You fight with one of your selected Pokémon at a time, and only attack one enemy Pokémon at a time. Once defeated, you advance to the next Pokémon.
- There appears to be three options in battle: Dodge, Items, or Attack. Dodging an attack uses up Energy. After attacking, a Pokémon needs to re-target.
- Using your finger and a crosshair, you can control what actions to perform as well as charge your attacks.
- Every Pokémon has a signature move that you can charge, or a quick attack. It appears that some of the moves in the game are upgraded or replaced as your trainer level rises.
- As a defending Gym Leader, you can set the number of charged or quick attacks for Pokémon to perform, as well as what Pokémon to target from the opposing team.
- There are attributes attached to Pokémon moves, such as power or accuracy, but it’s unclear if these are currently at play.
- Type advantages and other attack multipliers are hinted at in the game’s code.
- A higher catch-rate Poké Ball may make the crosshairs in the game physically larger as well as increasing the probability of catching a Pokémon.
- While there is no evidence supporting battling wild Pokémon, the wild Pokémon is able to attack; it’s suspected that this is used to drain a Trainer’s energy until they are forced to flee. Evidence of the ability to use berries has also been found.
- There’s appears to be what’s known as a “spin throw,” which has an effect on the probability of a capture.
- Bonuses are offered for the “First Catch of the Day” daily.
- Fleeing an encounter is possible.
- You are able to release a caught Pokémon.
- Similar to Poké Mart, Poké Stops dispense a number of things from Items and Gems, to even EXP and Eggs.
- Poké Stops are aware of the day-night cycle, implying changes in offered items, etc.
- There is a cooldown period after using a Poké Stop.
- The previously mentioned Food category of items causes “growth,” though the details surrounding this are still unknown.
- Items can be bought with Gems or acquired at Poké Stops.
- Item availability seems to be affected by Trainer Level and the item’s own frequency.
- It appears that certain items have different attributes as well: some items may be better used at night, while others are marked as “heavy” or allow “multi-throw.”
- There’s a bounty of information on each Pokémon offered in the Pokédex. Standard stats such as Number Seen, Number Captured, Has Encountered, Has Captured, Has Evolution Shards, and Has Evolution Stones are offered in the Pokédex.
- Standard individual stats for Pokémon are offered as well, such as height, weight, and descriptions.
- A ton of Pokémon GO specific information will also be in the Pokédex under each individual Pokémon. This information includes: CP, Move 1, Move 2, DeployedFortID, OwnerName, IsEgg, EggKmWalkedTarget, EggKmWalkedStart, Origin, HeightM, WeightKg, IndividualAttack, IndividualDefense, IndividualStamina.
- The details surrounding some of the more obscure stats are still unknown.
- The Egg Bag shows a capacity for 500 Pokémon Eggs.
- There is a progress bar for each individual egg that shows how many kilometers have been walked for each one.
- Trading appears to be limited to a radius within your location, or a Gym location.
- There is also a Search which allows you to look for eligible traders.
- You may make or receive requests, and the game will poll for responses until you receive an offer of declination.
An image of Pokémon models within the game has also surfaced:
We have decided to pull the image of the Pokémon models. Please refer to the original source, Pokémon Centro, if you’re looking for it.
To up the excitement even more, Sam Clark on YouTube has shared a video that showcases beta gameplay from Pokémon GO. It’s gives a nice look at the character customization process. Many thanks to @iRepairUKdotnet/Sam Clark for sharing this video with us on Twitter!
We have decided to no longer host the video on our site but you can view it directly at the source here.
This is all of the information that’s been released so far, but keep checking back for more info regarding Pokémon GO.Leave a Comment