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Team Cherry is nearly ready to release the next patch for Hollow Knight: Silksong, its long-anticipated and hotly debated followup to Hollow Knight, after having just released a patch that tweaked some of the early-game difficulty balancing. This next patch, despite online debate focusing almost entirely on the game’s difficulty, is instead centered around bug fixes and tweaks rather than any perceived challenge.

In a post on the Steam community forums, Team Cherry outlines exactly what this next patch will update, not to mention stating that it is currently available on PC in the beta branch (which is not an option for console players). I’m not overly familiar with Hollow Knight, so most of the terminology makes no sense to me, but one thing is very clear. “Expect a few more additions and tweaks before full release,” says the developer, meaning this patch will modify a few more options before it finally comes to PlayStation, Xbox, and Switch platforms.

 

Here’s the full list of changes that will come in patch two when it goes live in the coming weeks:

 

  • Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
  • Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
  • Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
  • Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
  • Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
  • Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
  • Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
  • Fixed Shaman Binding into a bottom transition causing a softlock.
  • Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
  • Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
  • Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
  • Fixed Pondcatcher Reed not being able to fly away after singing.
  • Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
  • Fixed the break counter not working for certain multihitter tools eg Conchcutter.
  • Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
  • Fixed Cogflies and Wisps inappropriately targeting Skullwings.
  • Fixed Cogflies incorrectly resetting their HP to full on scene change.
  • Fixed Curveclaw always breaking on the first hit after being deflected.
  • Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
  • Various other smaller tweaks and fixes.  

 

More Silksong

 

Review-in-Progress – Hollow Knight: Silksong for Nintendo Switch 2

 

Hollow Knight: Silksong’s lengthy development wasn’t the result of uncertainty and didn’t involve crunch

 

Hollow Knight: Silksong will have a free upgrade pack for Switch 2

 

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Written by Peter Glagowski

Peter has been a freelance gaming and film critic for over seven years. His passion for Nintendo is only matched by the size of his collection.