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One of the brand-new features of the Nintendo Switch 2 version of The Legend of Zelda: Ocarina of Time is the ability to visit the Hall of Fallen Foes. The Hall of Fallen Foes acts as a sort of museum of all of the enemies you’ve defeated during your playthrough, and even enables you to challenge the game’s various bosses to a rematch. You can view statues of enemies and review information about them, including their names, where they’re located, what items you can use against them, and a short description of them. But how do you access the Hall?

 

How do you unlock the Hall of Fallen Foes in The Legend of Zelda: Ocarina of Time?

 

You can’t access the Hall of Fallen Foes as soon as you start up Ocarina of Time. Instead, you’ll have to progress in your quest, and it isn’t until you’ve cleared the Forest Temple as adult Link that you’ll have the opportunity to unlock the hall. Once you’ve done so, you’ll notice that many of the beds around Hyrule have a green, wispy glow atop them. Sleeping in any of these beds will, in Navi’s words, cause Link to have “weird dreams.” These weird dreams are where Link is transported to the Hall of Fallen Foes, run by everyone’s favorite giant owl, Kaepora Gaebora.

 

 

What can you do in the Hall of Fallen Foes?

 

After a brief introduction to the Hall by Kaepora Gaebora, you can view the statues of defeated enemies, as well as rematch bosses. Each boss statue keeps a record of your best time to beat it, so you can continue to challenge them to try and beat your best times. There are also owl statues in the Hall that you can interact with to start boss rushes, with new rushes becoming available as you progress through the story.

Any damage you take won’t carry over into Link’s real life back in Hyrule, and items you used during rematches won’t get used up either, so go nuts practicing your boss runs to get those times down.

 

 

Check out more Ocarina of Time guides

 

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Written by Jaxson Tapp

As a lover of gaming and the written word, Jaxson currently fills his time not only with playing games, but also writing about them. Ready for anything, Jaxson’s passion for puzzle games, JRPGs, tough platformers, and whimsical indies helps him bring a well-rounded opinion to Nintendo Wire’s reporting.


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